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// SPDX-License-Identifier: LGPL-3.0-or-later
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* nymea-remoteproxy
* Tunnel proxy server for the nymea remote access
*
* Copyright (C) 2013 - 2024, nymea GmbH
* Copyright (C) 2024 - 2025, chargebyte austria GmbH
*
* This file is part of nymea-remoteproxy.
*
* nymea-remoteproxy is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* nymea-remoteproxy is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with nymea-remoteproxy. If not, see <https://www.gnu.org/licenses/>.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef TUNNELPROXYSOCKET_H
#define TUNNELPROXYSOCKET_H
#include <QUuid>
#include <QObject>
#include <QHostAddress>
namespace remoteproxyclient {
class ProxyConnection;
class TunnelProxySocketServer;
class TunnelProxySocket : public QObject
{
Q_OBJECT
friend class TunnelProxySocketServer;
public:
QUuid clientUuid() const;
QString clientName() const;
QHostAddress clientPeerAddress() const;
quint16 socketAddress() const;
bool connected() const;
void writeData(const QByteArray &data);
void disconnectSocket();
signals:
void dataReceived(const QByteArray &data);
void connectedChanged(bool connected);
void disconnected();
private:
explicit TunnelProxySocket(ProxyConnection *connection, TunnelProxySocketServer *socketServer, const QString &clientName, const QUuid &clientUuid, const QHostAddress &clientPeerAddress, quint16 socketAddress, QObject *parent = nullptr);
~TunnelProxySocket() = default;
ProxyConnection *m_connection = nullptr;
TunnelProxySocketServer *m_socketServer = nullptr;
bool m_connected = true; // Note: on creation, the socket is connected, otherwise it would not have been created
QString m_clientName;
QUuid m_clientUuid;
QHostAddress m_clientPeerAddress;
quint16 m_socketAddress = 0xFFFF;
void setDisconnected();
};
QDebug operator<<(QDebug debug, TunnelProxySocket *tunnelProxySocket);
}
#endif // TUNNELPROXYSOCKET_H