85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
// SPDX-License-Identifier: LGPL-3.0-or-later
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* nymea-remoteproxy
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* Tunnel proxy server for the nymea remote access
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*
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* Copyright (C) 2013 - 2024, nymea GmbH
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* Copyright (C) 2024 - 2025, chargebyte austria GmbH
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*
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* This file is part of nymea-remoteproxy.
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*
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* nymea-remoteproxy is free software: you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* nymea-remoteproxy is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with nymea-remoteproxy. If not, see <https://www.gnu.org/licenses/>.
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef TUNNELPROXYSOCKET_H
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#define TUNNELPROXYSOCKET_H
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#include <QUuid>
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#include <QObject>
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#include <QHostAddress>
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namespace remoteproxyclient {
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class ProxyConnection;
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class TunnelProxySocketServer;
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class TunnelProxySocket : public QObject
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{
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Q_OBJECT
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friend class TunnelProxySocketServer;
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public:
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QUuid clientUuid() const;
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QString clientName() const;
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QHostAddress clientPeerAddress() const;
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quint16 socketAddress() const;
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bool connected() const;
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void writeData(const QByteArray &data);
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void disconnectSocket();
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signals:
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void dataReceived(const QByteArray &data);
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void connectedChanged(bool connected);
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void disconnected();
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private:
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explicit TunnelProxySocket(ProxyConnection *connection, TunnelProxySocketServer *socketServer, const QString &clientName, const QUuid &clientUuid, const QHostAddress &clientPeerAddress, quint16 socketAddress, QObject *parent = nullptr);
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~TunnelProxySocket() = default;
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ProxyConnection *m_connection = nullptr;
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TunnelProxySocketServer *m_socketServer = nullptr;
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bool m_connected = true; // Note: on creation, the socket is connected, otherwise it would not have been created
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QString m_clientName;
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QUuid m_clientUuid;
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QHostAddress m_clientPeerAddress;
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quint16 m_socketAddress = 0xFFFF;
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void setDisconnected();
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};
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QDebug operator<<(QDebug debug, TunnelProxySocket *tunnelProxySocket);
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}
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#endif // TUNNELPROXYSOCKET_H
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