// SPDX-License-Identifier: LGPL-3.0-or-later /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * nymea-remoteproxy * Tunnel proxy server for the nymea remote access * * Copyright (C) 2013 - 2024, nymea GmbH * Copyright (C) 2024 - 2025, chargebyte austria GmbH * * This file is part of nymea-remoteproxy. * * nymea-remoteproxy is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * nymea-remoteproxy is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with nymea-remoteproxy. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef TUNNELPROXYSOCKET_H #define TUNNELPROXYSOCKET_H #include #include #include namespace remoteproxyclient { class ProxyConnection; class TunnelProxySocketServer; class TunnelProxySocket : public QObject { Q_OBJECT friend class TunnelProxySocketServer; public: QUuid clientUuid() const; QString clientName() const; QHostAddress clientPeerAddress() const; quint16 socketAddress() const; bool connected() const; void writeData(const QByteArray &data); void disconnectSocket(); signals: void dataReceived(const QByteArray &data); void connectedChanged(bool connected); void disconnected(); private: explicit TunnelProxySocket(ProxyConnection *connection, TunnelProxySocketServer *socketServer, const QString &clientName, const QUuid &clientUuid, const QHostAddress &clientPeerAddress, quint16 socketAddress, QObject *parent = nullptr); ~TunnelProxySocket() = default; ProxyConnection *m_connection = nullptr; TunnelProxySocketServer *m_socketServer = nullptr; bool m_connected = true; // Note: on creation, the socket is connected, otherwise it would not have been created QString m_clientName; QUuid m_clientUuid; QHostAddress m_clientPeerAddress; quint16 m_socketAddress = 0xFFFF; void setDisconnected(); }; QDebug operator<<(QDebug debug, TunnelProxySocket *tunnelProxySocket); } #endif // TUNNELPROXYSOCKET_H