85 lines
2.9 KiB
C++
85 lines
2.9 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2022, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by copyright law, and
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* remains the property of nymea GmbH. All rights, including reproduction, publication,
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* editing and translation, are reserved. The use of this project is subject to the terms of a
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* license agreement to be concluded with nymea GmbH in accordance with the terms
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* of use of nymea GmbH, available under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the terms of the GNU
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* Lesser General Public License as published by the Free Software Foundation; version 3.
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* this project is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with this project.
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* If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under contact@nymea.io
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* or see our FAQ/Licensing Information on https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef TUNNELPROXYSOCKET_H
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#define TUNNELPROXYSOCKET_H
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#include <QUuid>
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#include <QObject>
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#include <QHostAddress>
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namespace remoteproxyclient {
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class ProxyConnection;
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class TunnelProxySocketServer;
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class TunnelProxySocket : public QObject
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{
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Q_OBJECT
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friend class TunnelProxySocketServer;
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public:
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QUuid clientUuid() const;
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QString clientName() const;
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QHostAddress clientPeerAddress() const;
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quint16 socketAddress() const;
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bool connected() const;
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void writeData(const QByteArray &data);
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void disconnectSocket();
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signals:
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void dataReceived(const QByteArray &data);
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void connectedChanged(bool connected);
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void disconnected();
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private:
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explicit TunnelProxySocket(ProxyConnection *connection, TunnelProxySocketServer *socketServer, const QString &clientName, const QUuid &clientUuid, const QHostAddress &clientPeerAddress, quint16 socketAddress, QObject *parent = nullptr);
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~TunnelProxySocket() = default;
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ProxyConnection *m_connection = nullptr;
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TunnelProxySocketServer *m_socketServer = nullptr;
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bool m_connected = true; // Note: on creation, the socket is connected, otherwise it would not have been created
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QString m_clientName;
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QUuid m_clientUuid;
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QHostAddress m_clientPeerAddress;
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quint16 m_socketAddress = 0xFFFF;
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void setDisconnected();
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};
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QDebug operator<<(QDebug debug, TunnelProxySocket *tunnelProxySocket);
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}
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#endif // TUNNELPROXYSOCKET_H
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