151 lines
4.2 KiB
C++
151 lines
4.2 KiB
C++
// SPDX-License-Identifier: GPL-3.0-or-later
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright (C) 2013 - 2024, nymea GmbH
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* Copyright (C) 2024 - 2025, chargebyte austria GmbH
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*
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* This file is part of nymea-plugins.
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*
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* nymea-plugins is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* nymea-plugins is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with nymea-plugins. If not, see <https://www.gnu.org/licenses/>.
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef TADO_H
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#define TADO_H
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#include <integrations/thing.h>
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#include <network/networkaccessmanager.h>
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#include <QObject>
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#include <QTimer>
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#include <QUuid>
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class Tado : public QObject
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{
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Q_OBJECT
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public:
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struct Zone
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{
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QString id;
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QString name;
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QString type;
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};
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struct Overlay
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{
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bool power;
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double temperature;
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QString zoneType;
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QString terminationType;
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QString tadoMode;
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};
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struct ZoneState
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{
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bool connected = false;
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bool power = false;
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QString tadoMode;
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QString settingType;
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double settingTemperature = false;
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bool settingPower = false;
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double temperature = false;
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double humidity = false;
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bool windowOpenDetected = false;
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double heatingPowerPercentage = false;
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QString heatingPowerType;
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bool overlayIsSet = false;
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bool overlaySettingPower = false;
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double overlaySettingTemperature = false;
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QString overlayType;
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};
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struct Home
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{
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QString id;
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QString name;
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};
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explicit Tado(NetworkAccessManager *networkManager, QObject *parent = nullptr);
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bool apiAvailable();
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bool authenticated();
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bool connected();
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QString loginUrl() const;
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QString username() const;
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QString refreshToken() const;
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void setRefreshToken(const QString &refreshToken);
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// Login process
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void getLoginUrl();
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void startAuthentication();
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void getAccessToken();
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void getHomes();
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void getZones(const QString &homeId);
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void getZoneState(const QString &homeId, const QString &zoneId);
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QUuid setOverlay(const QString &homeId, const QString &zoneId, bool power, double targetTemperature);
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QUuid deleteOverlay(const QString &homeId, const QString &zoneId);
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private:
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bool m_apiAvailable = false;
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QString m_baseAuthorizationUrl;
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QString m_baseControlUrl;
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QString m_clientId;
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QString m_deviceCode;
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NetworkAccessManager *m_networkManager = nullptr;
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QString m_loginUrl;
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QString m_accessToken;
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QString m_refreshToken;
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QString m_username;
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QTimer m_refreshTimer;
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QTimer m_pollAuthenticationTimer;
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uint m_pollAuthenticationCount = 0;
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uint m_pollAuthenticationLimit = 5;
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bool m_authenticationStatus = false;
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bool m_connectionStatus = false;
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void requestAuthenticationToken();
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void setAuthenticationStatus(bool status);
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void setConnectionStatus(bool status);
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signals:
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void connectionChanged(bool connected);
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void getLoginUrlFinished(bool success);
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void startAuthenticationFinished(bool success);
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void accessTokenReceived();
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void usernameChanged(const QString &username);
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void refreshTokenReceived(const QString &refreshToken);
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void authenticationStatusChanged(bool authenticated);
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void requestExecuted(QUuid requestId, bool success);
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void homesReceived(QList<Tado::Home> homes);
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void zonesReceived(const QString &homeId, QList<Tado::Zone> zones);
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void zoneStateReceived(const QString &homeId, const QString &zoneId, Tado::ZoneState sate);
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void overlayReceived(const QString &homeId, const QString &zoneId, const Tado::Overlay &overlay);
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void connectionError(QNetworkReply::NetworkError error);
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};
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#endif // TADO_H
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