powersync-plugins/tado/tado.h

151 lines
4.2 KiB
C++

// SPDX-License-Identifier: GPL-3.0-or-later
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright (C) 2013 - 2024, nymea GmbH
* Copyright (C) 2024 - 2025, chargebyte austria GmbH
*
* This file is part of nymea-plugins.
*
* nymea-plugins is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nymea-plugins is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with nymea-plugins. If not, see <https://www.gnu.org/licenses/>.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef TADO_H
#define TADO_H
#include <integrations/thing.h>
#include <network/networkaccessmanager.h>
#include <QObject>
#include <QTimer>
#include <QUuid>
class Tado : public QObject
{
Q_OBJECT
public:
struct Zone
{
QString id;
QString name;
QString type;
};
struct Overlay
{
bool power;
double temperature;
QString zoneType;
QString terminationType;
QString tadoMode;
};
struct ZoneState
{
bool connected = false;
bool power = false;
QString tadoMode;
QString settingType;
double settingTemperature = false;
bool settingPower = false;
double temperature = false;
double humidity = false;
bool windowOpenDetected = false;
double heatingPowerPercentage = false;
QString heatingPowerType;
bool overlayIsSet = false;
bool overlaySettingPower = false;
double overlaySettingTemperature = false;
QString overlayType;
};
struct Home
{
QString id;
QString name;
};
explicit Tado(NetworkAccessManager *networkManager, QObject *parent = nullptr);
bool apiAvailable();
bool authenticated();
bool connected();
QString loginUrl() const;
QString username() const;
QString refreshToken() const;
void setRefreshToken(const QString &refreshToken);
// Login process
void getLoginUrl();
void startAuthentication();
void getAccessToken();
void getHomes();
void getZones(const QString &homeId);
void getZoneState(const QString &homeId, const QString &zoneId);
QUuid setOverlay(const QString &homeId, const QString &zoneId, bool power, double targetTemperature);
QUuid deleteOverlay(const QString &homeId, const QString &zoneId);
private:
bool m_apiAvailable = false;
QString m_baseAuthorizationUrl;
QString m_baseControlUrl;
QString m_clientId;
QString m_deviceCode;
NetworkAccessManager *m_networkManager = nullptr;
QString m_loginUrl;
QString m_accessToken;
QString m_refreshToken;
QString m_username;
QTimer m_refreshTimer;
QTimer m_pollAuthenticationTimer;
uint m_pollAuthenticationCount = 0;
uint m_pollAuthenticationLimit = 5;
bool m_authenticationStatus = false;
bool m_connectionStatus = false;
void requestAuthenticationToken();
void setAuthenticationStatus(bool status);
void setConnectionStatus(bool status);
signals:
void connectionChanged(bool connected);
void getLoginUrlFinished(bool success);
void startAuthenticationFinished(bool success);
void accessTokenReceived();
void usernameChanged(const QString &username);
void refreshTokenReceived(const QString &refreshToken);
void authenticationStatusChanged(bool authenticated);
void requestExecuted(QUuid requestId, bool success);
void homesReceived(QList<Tado::Home> homes);
void zonesReceived(const QString &homeId, QList<Tado::Zone> zones);
void zoneStateReceived(const QString &homeId, const QString &zoneId, Tado::ZoneState sate);
void overlayReceived(const QString &homeId, const QString &zoneId, const Tado::Overlay &overlay);
void connectionError(QNetworkReply::NetworkError error);
};
#endif // TADO_H