77 lines
3.3 KiB
QML
77 lines
3.3 KiB
QML
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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import QtQuick 2.5
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import QtQuick.Controls 2.1
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import QtQuick.Controls.Material 2.1
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import QtQuick.Layouts 1.1
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import Nymea 1.0
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Item {
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id: root
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property Thing thing: null
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readonly property StateType artworkStateType: thing ? thing.thingClass.stateTypes.findByName("artwork") : null
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readonly property State artworkState: artworkStateType ? thing.states.getState(artworkStateType.id) : null
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readonly property StateType playerTypeStateType: thing ? thing.thingClass.stateTypes.findByName("playerType") : null
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readonly property State playerTypeState: playerTypeStateType ? thing.states.getState(playerTypeStateType.id) : null
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readonly property int paintedWidth: fallbackImage.visible ? fallbackImage.width : artworkImage.paintedWidth
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readonly property int paintedHeight: fallbackImage.visible ? fallbackImage.height : artworkImage.paintedHeight
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Rectangle {
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id: fallbackImage
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anchors { left: parent.left; top: parent.top }
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height: visible ? Math.min(parent.height, parent.width) : artworkImage.paintedHeight - 1
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width: visible ? Math.min(parent.height, parent.width) : artworkImage.paintedWidth - 1
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visible: artworkImage.status !== Image.Ready || artworkImage.source === ""
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color: "black"
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ColorIcon {
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anchors.centerIn: parent
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width: Math.min(parent.height, parent.width) - app.margins * 2
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height: Math.min(parent.height, parent.width) - app.margins * 2
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name: root.playerTypeState.value === "video" ? "../images/stock_video.svg" : "../images/stock_music.svg"
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color: "white"
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}
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}
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Image {
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id: artworkImage
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anchors.fill: parent
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fillMode: Image.PreserveAspectFit
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source: root.artworkState.value
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visible: source !== ""
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horizontalAlignment: Image.AlignLeft
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verticalAlignment: Image.AlignTop
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}
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}
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