/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ import QtQuick 2.5 import QtQuick.Controls 2.1 import QtQuick.Controls.Material 2.1 import QtQuick.Layouts 1.1 import Nymea 1.0 Item { id: root property Thing thing: null readonly property StateType artworkStateType: thing ? thing.thingClass.stateTypes.findByName("artwork") : null readonly property State artworkState: artworkStateType ? thing.states.getState(artworkStateType.id) : null readonly property StateType playerTypeStateType: thing ? thing.thingClass.stateTypes.findByName("playerType") : null readonly property State playerTypeState: playerTypeStateType ? thing.states.getState(playerTypeStateType.id) : null readonly property int paintedWidth: fallbackImage.visible ? fallbackImage.width : artworkImage.paintedWidth readonly property int paintedHeight: fallbackImage.visible ? fallbackImage.height : artworkImage.paintedHeight Rectangle { id: fallbackImage anchors { left: parent.left; top: parent.top } height: visible ? Math.min(parent.height, parent.width) : artworkImage.paintedHeight - 1 width: visible ? Math.min(parent.height, parent.width) : artworkImage.paintedWidth - 1 visible: artworkImage.status !== Image.Ready || artworkImage.source === "" color: "black" ColorIcon { anchors.centerIn: parent width: Math.min(parent.height, parent.width) - app.margins * 2 height: Math.min(parent.height, parent.width) - app.margins * 2 name: root.playerTypeState.value === "video" ? "../images/stock_video.svg" : "../images/stock_music.svg" color: "white" } } Image { id: artworkImage anchors.fill: parent fillMode: Image.PreserveAspectFit source: root.artworkState.value visible: source !== "" horizontalAlignment: Image.AlignLeft verticalAlignment: Image.AlignTop } }