8 Commits

Author SHA1 Message Date
Michael Zanetti
798b6879fd intermediate commit 2018-10-02 22:41:20 +02:00
Michael Zanetti
56d30ea0ca got rid of last use of Engine singleton in C++ (except the qml singleton provider) 2018-10-01 17:19:57 +02:00
Michael Zanetti
7a960de69a The deviceManager doesn't try to find itself going through the Engine any more :D:D:D:D 2018-10-01 17:17:54 +02:00
Michael Zanetti
56a87e9e97 devices doesn't access the Engine singleton any more
This is a not *that* straight forward. For convenience, Devices
offers information from the DeviceClasses and used to get that stuff
from the engine. In order to solve this I've added a pointer to the
DeviceClass in Device. This however, implies that DeviceClasses
must be created before Devices and destroyed after them. As the
general concept of the system is built in such a way this isn't
an issue but it requires some extra throughts when tearing down
things.
2018-10-01 17:17:54 +02:00
Michael Zanetti
fc0f57ae07 remove usage of Engine singleton in InterfacesModel 2018-10-01 17:14:35 +02:00
Michael Zanetti
8e21b17d4c attempt to get the safeAreaMargins working on iPhoneX, not working 2018-07-16 21:41:41 +02:00
Michael Zanetti
6eb08e7dda fix allowedValues for statetypes 2018-07-13 23:57:52 +02:00
Michael Zanetti
29bc7db21e rename to nymea:app 2018-06-26 04:14:19 +02:00