attempt to get the safeAreaMargins working on iPhoneX, not working
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2b67bec375
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@ -63,7 +63,7 @@ void DeviceDiscovery::discoverDevicesResponse(const QVariantMap ¶ms)
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m_busy = false;
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emit busyChanged();
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qDebug() << "response received" << params;
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// qDebug() << "response received" << params;
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QVariantList descriptors = params.value("params").toMap().value("deviceDescriptors").toList();
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foreach (const QVariant &descriptor, descriptors) {
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qDebug() << "descriptor" << descriptor;
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@ -150,7 +150,7 @@ void DeviceManager::getVendorsResponse(const QVariantMap ¶ms)
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void DeviceManager::getSupportedDevicesResponse(const QVariantMap ¶ms)
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{
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qDebug() << "DeviceClass received:" << qUtf8Printable(QJsonDocument::fromVariant(params).toJson(QJsonDocument::Indented));
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// qDebug() << "DeviceClass received:" << qUtf8Printable(QJsonDocument::fromVariant(params).toJson(QJsonDocument::Indented));
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if (params.value("params").toMap().keys().contains("deviceClasses")) {
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QVariantList deviceClassList = params.value("params").toMap().value("deviceClasses").toList();
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foreach (QVariant deviceClassVariant, deviceClassList) {
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@ -80,6 +80,8 @@ int main(int argc, char *argv[])
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StyleController styleController;
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engine->rootContext()->setContextProperty("styleController", &styleController);
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engine->rootContext()->setContextProperty("systemProductType", QSysInfo::productType());
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application.setWindowIcon(QIcon(QString(":/styles/%1/logo.svg").arg(styleController.currentStyle())));
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engine->load(QUrl(QLatin1String("qrc:/ui/Nymea.qml")));
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@ -2,6 +2,7 @@ import QtQuick 2.8
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import QtQuick.Controls 2.2
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import QtQuick.Controls.Material 2.1
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import QtQuick.Layouts 1.2
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import QtQuick.Window 2.3
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import Nymea 1.0
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import "components"
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import "delegates"
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@ -52,11 +53,13 @@ Page {
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Item {
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Layout.fillWidth: true
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Layout.fillHeight: true
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clip: true
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SwipeView {
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id: swipeView
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clip: true
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anchors.fill: parent
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anchors.leftMargin: (systemProductType === "ios" && Screen.width === 812) ? 25 : 0
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anchors.rightMargin: anchors.leftMargin
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opacity: Engine.deviceManager.fetchingData ? 0 : 1
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Behavior on opacity { NumberAnimation { duration: 300 } }
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@ -100,7 +103,7 @@ Page {
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}
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DevicesPage {
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property string title: qsTr("My things");
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property string title: qsTr("My things")
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width: swipeView.width
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height: swipeView.height
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model: InterfacesSortModel {
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@ -175,7 +178,11 @@ Page {
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Material.elevation: 3
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currentIndex: settings.currentMainViewIndex
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position: TabBar.Footer
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Layout.preferredHeight: 70
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Layout.preferredHeight: 70 + (app.landscape ?
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((systemProductType === "ios" && Screen.height === 375) ? -10 : -20) :
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(systemProductType === "ios" && Screen.height === 812) ? 14 : 0)
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// FIXME: All this can go away when we require Controls 2.3 (Qt 5.10) or greater as TabBar got a major rework there.
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// Ideally we'd just list the 3 items and set visible to false if the server version isn't good enough but TabBar
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// has troubles dealing with that. For now, let's manually fill it and use a timer to initialize the currentIndex.
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@ -195,6 +202,7 @@ Page {
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MainPageTabButton {
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property int pageIndex: 0
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onClicked: settings.currentMainViewIndex = pageIndex
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alignment: app.landscape ? Qt.Horizontal : Qt.Vertical
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}
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}
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}
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@ -3,6 +3,7 @@ import QtQuick.Controls 2.1
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import QtQuick.Controls.Material 2.1
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import QtQuick.Layouts 1.2
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import Qt.labs.settings 1.0
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import QtQuick.Window 2.3
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import Nymea 1.0
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ApplicationWindow {
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@ -10,7 +11,7 @@ ApplicationWindow {
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visible: true
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width: 360
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height: 580
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visibility: ApplicationWindow.Maximized
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visibility: ApplicationWindow.AutomaticVisibility
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font: Qt.application.font
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title: appName
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@ -6,8 +6,10 @@ import QtQuick.Layouts 1.3
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TabButton {
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id: root
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property string iconSource
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property var alignment: Qt.Vertical
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contentItem: ColumnLayout {
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contentItem: GridLayout {
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columns: root.alignment === Qt.Vertical ? 1 : 2
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ColorIcon {
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Layout.preferredWidth: app.iconSize
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Layout.preferredHeight: app.iconSize
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@ -16,7 +18,7 @@ TabButton {
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color: root.checked ? app.guhAccent : keyColor
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}
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Label {
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Layout.fillWidth: true
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Layout.fillWidth: root.alignment === Qt.Vertical
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text: root.text
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horizontalAlignment: Text.AlignHCenter
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font.pixelSize: app.smallFont
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