mirror of https://github.com/nymea/nymea.git
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
/*!
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\class Rule
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\brief This class represents a rule.
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\ingroup rules
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\inmodule server
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A \l{Rule} is always triggered by a \l{Trigger}, has \l{State}{States}
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to be compared and \l{Action}{Actions} to be executed. Additionally a
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Rule is either of type \l{Rule::RuleTypeAll} or \l{Rule::RuleTypeAny}
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which determines if all or any of the \l{State}{States} must be matching
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in order for the \l{Action}{Actions} to be executed.
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\sa Trigger, State, Action
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*/
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#include "rule.h"
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#include <QDebug>
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Rule::Rule(const QUuid &id, const Trigger &trigger, const QList<State> &states, const QList<Action> &actions):
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m_id(id),
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m_trigger(trigger),
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m_states(states),
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m_actions(actions),
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m_ruleType(RuleTypeAll)
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{
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}
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QUuid Rule::id() const
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{
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return m_id;
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}
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Trigger Rule::trigger() const
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{
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return m_trigger;
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}
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QList<State> Rule::states() const
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{
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return m_states;
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}
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QList<Action> Rule::actions() const
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{
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return m_actions;
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}
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Rule::RuleType Rule::ruleType() const
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{
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return m_ruleType;
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}
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void Rule::setRuleType(Rule::RuleType ruleType)
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{
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m_ruleType = ruleType;
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}
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