/*! \class Rule \brief This class represents a rule. \ingroup rules \inmodule server A \l{Rule} is always triggered by a \l{Trigger}, has \l{State}{States} to be compared and \l{Action}{Actions} to be executed. Additionally a Rule is either of type \l{Rule::RuleTypeAll} or \l{Rule::RuleTypeAny} which determines if all or any of the \l{State}{States} must be matching in order for the \l{Action}{Actions} to be executed. \sa Trigger, State, Action */ #include "rule.h" #include Rule::Rule(const QUuid &id, const Trigger &trigger, const QList &states, const QList &actions): m_id(id), m_trigger(trigger), m_states(states), m_actions(actions), m_ruleType(RuleTypeAll) { } QUuid Rule::id() const { return m_id; } Trigger Rule::trigger() const { return m_trigger; } QList Rule::states() const { return m_states; } QList Rule::actions() const { return m_actions; } Rule::RuleType Rule::ruleType() const { return m_ruleType; } void Rule::setRuleType(Rule::RuleType ruleType) { m_ruleType = ruleType; }