125 lines
3.7 KiB
C++
125 lines
3.7 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "kodiconnection.h"
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#include "kodijsonhandler.h"
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#include "extern-plugininfo.h"
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#include <QPixmap>
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KodiConnection::KodiConnection(const QHostAddress &hostAddress, int port, QObject *parent) :
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QObject(parent),
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m_hostAddress(hostAddress),
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m_port(port),
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m_connected(false)
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{
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m_socket = new QTcpSocket(this);
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connect(m_socket, &QTcpSocket::connected, this, &KodiConnection::onConnected);
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connect(m_socket, &QTcpSocket::disconnected, this, &KodiConnection::onDisconnected);
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connect(m_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onError(QAbstractSocket::SocketError)));
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connect(m_socket, &QTcpSocket::readyRead, this, &KodiConnection::readData);
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}
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void KodiConnection::connectKodi()
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{
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if (m_socket->state() == QAbstractSocket::ConnectingState) {
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return;
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}
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m_socket->connectToHost(m_hostAddress, m_port);
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}
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void KodiConnection::disconnectKodi()
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{
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m_socket->close();
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}
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QHostAddress KodiConnection::hostAddress() const
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{
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return m_hostAddress;
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}
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int KodiConnection::port() const
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{
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return m_port;
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}
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bool KodiConnection::connected()
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{
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return m_connected;
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}
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void KodiConnection::onConnected()
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{
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qCDebug(dcKodi) << "connected successfully to" << hostAddress().toString() << port();
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m_connected = true;
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emit connectionStatusChanged();
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}
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void KodiConnection::onDisconnected()
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{
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qCDebug(dcKodi) << "disconnected from" << hostAddress().toString() << port();
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m_connected = false;
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emit connectionStatusChanged();
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}
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void KodiConnection::onError(QAbstractSocket::SocketError socketError)
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{
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if (connected()) {
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qCWarning(dcKodi) << "socket error:" << socketError << m_socket->errorString();
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}
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}
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void KodiConnection::readData()
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{
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QByteArray data = m_socket->readAll();
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QStringList commandList = QString(data).split("}{");
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for(int i = 0; i < commandList.count(); ++i) {
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QString command = commandList.at(i);
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if(command.isEmpty()) {
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continue;
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}
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if(i < commandList.count() - 1) {
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command.append("}");
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}
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if(i > 0) {
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command.prepend("{");
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}
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emit dataReady(command.toUtf8());
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}
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}
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void KodiConnection::sendData(const QByteArray &message)
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{
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m_socket->write(message);
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}
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