/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "kodiconnection.h" #include "kodijsonhandler.h" #include "extern-plugininfo.h" #include KodiConnection::KodiConnection(const QHostAddress &hostAddress, int port, QObject *parent) : QObject(parent), m_hostAddress(hostAddress), m_port(port), m_connected(false) { m_socket = new QTcpSocket(this); connect(m_socket, &QTcpSocket::connected, this, &KodiConnection::onConnected); connect(m_socket, &QTcpSocket::disconnected, this, &KodiConnection::onDisconnected); connect(m_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(onError(QAbstractSocket::SocketError))); connect(m_socket, &QTcpSocket::readyRead, this, &KodiConnection::readData); } void KodiConnection::connectKodi() { if (m_socket->state() == QAbstractSocket::ConnectingState) { return; } m_socket->connectToHost(m_hostAddress, m_port); } void KodiConnection::disconnectKodi() { m_socket->close(); } QHostAddress KodiConnection::hostAddress() const { return m_hostAddress; } int KodiConnection::port() const { return m_port; } bool KodiConnection::connected() { return m_connected; } void KodiConnection::onConnected() { qCDebug(dcKodi) << "connected successfully to" << hostAddress().toString() << port(); m_connected = true; emit connectionStatusChanged(); } void KodiConnection::onDisconnected() { qCDebug(dcKodi) << "disconnected from" << hostAddress().toString() << port(); m_connected = false; emit connectionStatusChanged(); } void KodiConnection::onError(QAbstractSocket::SocketError socketError) { if (connected()) { qCWarning(dcKodi) << "socket error:" << socketError << m_socket->errorString(); } } void KodiConnection::readData() { QByteArray data = m_socket->readAll(); QStringList commandList = QString(data).split("}{"); for(int i = 0; i < commandList.count(); ++i) { QString command = commandList.at(i); if(command.isEmpty()) { continue; } if(i < commandList.count() - 1) { command.append("}"); } if(i > 0) { command.prepend("{"); } emit dataReady(command.toUtf8()); } } void KodiConnection::sendData(const QByteArray &message) { m_socket->write(message); }