132 lines
2.9 KiB
C++
132 lines
2.9 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#include "heosplayer.h"
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HeosPlayer::HeosPlayer(int playerId) :
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m_playerId(playerId)
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{
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}
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HeosPlayer::HeosPlayer(int playerId, const QString &name, const QString &serialNumber) :
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m_playerId(playerId),
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m_serialNumber(serialNumber),
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m_name(name)
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{
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}
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QString HeosPlayer::name()
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{
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return m_name;
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}
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void HeosPlayer::setName(const QString &name)
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{
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m_name = name;
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}
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int HeosPlayer::playerId()
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{
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return m_playerId;
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}
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int HeosPlayer::groupId()
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{
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return m_groupId;
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}
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void HeosPlayer::setGroupId(int groupId)
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{
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m_groupId = groupId;
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}
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QString HeosPlayer::playerModel()
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{
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return m_playerModel;
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}
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void HeosPlayer::setPlayerModel(const QString &playerModel)
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{
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m_playerModel = playerModel;
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}
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QString HeosPlayer::playerVersion()
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{
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return m_playerVersion;
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}
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void HeosPlayer::setPlayerVersion(const QString &playerVersion)
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{
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m_playerVersion = playerVersion;
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}
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QString HeosPlayer::network()
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{
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return m_network;
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}
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void HeosPlayer::setNetwork(const QString &network)
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{
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m_network = network;
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}
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QString HeosPlayer::serialNumber()
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{
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return m_serialNumber;
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}
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void HeosPlayer::setSerialNumber(const QString &serialNumber)
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{
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m_serialNumber = serialNumber;
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}
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QString HeosPlayer::lineOut()
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{
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return m_lineOut;
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}
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void HeosPlayer::setLineOut(const QString &lineout)
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{
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m_lineOut = lineout;
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}
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QString HeosPlayer::control()
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{
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return m_control;
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}
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void HeosPlayer::setControl(const QString &control)
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{
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m_control = control;
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}
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