/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "heosplayer.h" HeosPlayer::HeosPlayer(int playerId) : m_playerId(playerId) { } HeosPlayer::HeosPlayer(int playerId, const QString &name, const QString &serialNumber) : m_playerId(playerId), m_serialNumber(serialNumber), m_name(name) { } QString HeosPlayer::name() { return m_name; } void HeosPlayer::setName(const QString &name) { m_name = name; } int HeosPlayer::playerId() { return m_playerId; } int HeosPlayer::groupId() { return m_groupId; } void HeosPlayer::setGroupId(int groupId) { m_groupId = groupId; } QString HeosPlayer::playerModel() { return m_playerModel; } void HeosPlayer::setPlayerModel(const QString &playerModel) { m_playerModel = playerModel; } QString HeosPlayer::playerVersion() { return m_playerVersion; } void HeosPlayer::setPlayerVersion(const QString &playerVersion) { m_playerVersion = playerVersion; } QString HeosPlayer::network() { return m_network; } void HeosPlayer::setNetwork(const QString &network) { m_network = network; } QString HeosPlayer::serialNumber() { return m_serialNumber; } void HeosPlayer::setSerialNumber(const QString &serialNumber) { m_serialNumber = serialNumber; } QString HeosPlayer::lineOut() { return m_lineOut; } void HeosPlayer::setLineOut(const QString &lineout) { m_lineOut = lineout; } QString HeosPlayer::control() { return m_control; } void HeosPlayer::setControl(const QString &control) { m_control = control; }