etm-powersync-app/pubspec.yaml
pakutz79 c19c9d1a98 feat: navigation drawer, EMS setup, scheduler, tarifs, paramètres app
- Drawer custom (overlay Stack) avec mode installateur PIN SHA-256
- GoRouter + ShellRoute : navigation préservée entre onglets
- 6 providers : NavigationProvider, InstallerModeProvider, AppSettingsProvider,
  EnergySetupProvider, SchedulerProvider, TariffProvider
- Écrans Energy Manager : RoleConfigFlow (3 étapes), Scheduler, Tarifs, Timeline
- Écrans Paramètres : Apparence, Écrans actifs, AppSettingsScreen
- DrawerMenuButton présent dans les 5 AppBars principaux
- Simulation : _thingClasses générées avec interfaces EMS pour filtrage des rôles
- Compteur solaire : ajout smartmeter aux interfaces compatibles
- Thème ETM (etm_theme.dart), ProLockBadge, widgets PowerBar/RoleCard/TimelineSlotCard
- Dépendances : go_router, shared_preferences, crypto, url_launcher

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-24 14:52:32 +01:00

96 lines
3.8 KiB
YAML

name: etm_powersync_app
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ^3.11.0
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
provider: ^6.1.2
web_socket_channel: ^3.0.1
fl_chart: ^0.70.2
percent_indicator: ^4.2.3
shared_preferences: ^2.3.2
go_router: ^14.6.3
url_launcher: ^6.3.1
crypto: ^3.0.6
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^6.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
assets:
- assets/images/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package