Design system - lib/theme/etm_tokens.dart : source de vérité couleurs + typo (IBM Plex Sans/Mono) - lib/models/nymea_user.dart : modèle utilisateur nymea avec permissions EtmRole - app_theme.dart : ThemeData migré vers IBM Plex Sans + couleurs EtmTokens Navigation & drawer - DrawerMenuButton : logo vert gradient + ombre - Bottom nav : EtmTokens.green actif, EtmTokens.muted inactif - DrawerPanel 320 px, restyled navy + gradient header + badges rôle Dashboard (01_dashboard.html) - Hero système : status pill + 3 métriques mono + illustration maison CustomPainter - EnergyFlowWidget : 4 nœuds animés CustomPainter (flèches directionnelles) · gridPower > 0 = soutirage → flèche Grid→Home (amber) · gridPower < 0 = injection → flèche Home→Grid (bleu) - EVChargingCard restyled : badge En charge + puissance mono 38px + 3 modes + SOC bar - KPI 2×2 : spark bars, trend line, progress bar - Consommateurs principaux + Décisions d'Héos (chips motifs) - Prévisions placeholder explicite Énergie - KPI 2×2 avec icônes + fond soft + IBM Plex Mono - Sélecteur période vert pill - LineChart double axe : kW (gauche) / SOC % (droite, normalisé) - BarChart bilan énergétique Wh (amber/bleu) - Section Météo & prévision placeholder Things - Grille 2 col à hauteur intrinsèque (pas de childAspectRatio) - Bandeau statut global (simulation / connecté / hors-ligne) - _CategoryCard : header icon+label+count, séparateur coloré, liste tous items - thing_category.dart : couleurs migrées vers EtmTokens A/C — Climatisation / Chauffage - Thermostats pièces EN HAUT : actives expandées, éteintes compactes - Températures actuelle → cible ± avec EtmTokens.mono - Sélecteur mode 4 boutons (Chauf/Clim/Auto/Vent) - Chip "Chauffe au solaire en ce moment" (Héos) - Sources pilotées par Héos EN BAS : · PAC SG-Ready : 4 états (Bloqué grisé / Normal / Recommandé / Forcé) + toggle Auto · Chauffe-eau : Surplus/Éco/Boost + temp eau 52°→60°C · Climatiseur : pré-refroidissement anticipé + info solaire Packages ajoutés : google_fonts, flutter_staggered_grid_view, flutter_secure_storage Asset : assets/house.svg (illustration maison CustomPainter) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
100 lines
3.9 KiB
YAML
100 lines
3.9 KiB
YAML
name: etm_powersync_app
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description: "A new Flutter project."
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.0+1
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environment:
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sdk: ^3.11.0
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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flutter:
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.8
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provider: ^6.1.2
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web_socket_channel: ^3.0.1
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fl_chart: ^0.70.2
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percent_indicator: ^4.2.3
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shared_preferences: ^2.3.2
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go_router: ^14.6.3
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url_launcher: ^6.3.1
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crypto: ^3.0.6
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google_fonts: ^6.2.1
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flutter_staggered_grid_view: ^0.7.0
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flutter_secure_storage: ^9.2.2
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dev_dependencies:
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flutter_test:
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sdk: flutter
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^6.0.0
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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assets:
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- assets/images/
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- assets/house.svg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/to/resolution-aware-images
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/to/asset-from-package
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/to/font-from-package
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