/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2022, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by copyright law, and * remains the property of nymea GmbH. All rights, including reproduction, publication, * editing and translation, are reserved. The use of this project is subject to the terms of a * license agreement to be concluded with nymea GmbH in accordance with the terms * of use of nymea GmbH, available under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under * the terms of the GNU General Public License as published by the Free Software Foundation, * GNU version 3. this project is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with this project. * If not, see . * * For any further details and any questions please contact us under contact@nymea.io * or see our FAQ/Licensing Information on https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef UNIXSOCKETSERVER_H #define UNIXSOCKETSERVER_H #include #include #include #include #include "transportinterface.h" namespace remoteproxy { class UnixSocketServer : public TransportInterface { Q_OBJECT public: explicit UnixSocketServer(QString socketFileName, QObject *parent = nullptr); ~UnixSocketServer() override; void sendData(const QUuid &clientId, const QByteArray &data) override; void killClientConnection(const QUuid &clientId, const QString &killReason) override; uint connectionsCount() const override; bool running() const override; public slots: bool startServer() override; bool stopServer() override; private: QString m_socketFileName; QLocalServer *m_server = nullptr; QHash m_clientList; private slots: void onClientConnected(); }; } #endif // UNIXSOCKETSERVER_H