powersync-plugins/bose/soundtouch.h

109 lines
5.2 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Copyright 2013 - 2020, nymea GmbH
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* of use of nymea GmbH, available under https://nymea.io/license
*
* GNU Lesser General Public License Usage
* This project may also contain libraries licensed under the open source software license GNU GPL v.3.
* Alternatively, this project may be redistributed and/or modified under the terms of the GNU
* Lesser General Public License as published by the Free Software Foundation; version 3.
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with this project.
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#ifndef SOUNDTOUCH_H
#define SOUNDTOUCH_H
#include <QObject>
#include <QXmlStreamReader>
#include <QtWebSockets/QtWebSockets>
#include <QUuid>
#include "extern-plugininfo.h"
#include "soundtouchtypes.h"
#include "hardwaremanager.h"
#include "network/networkaccessmanager.h"
class SoundTouch : public QObject
{
Q_OBJECT
public:
explicit SoundTouch(NetworkAccessManager *networkAccessManager, QString ipAddress, QObject *parent = nullptr);
QUuid getInfo(); //Get basic information about a product.
QUuid getVolume(); //Get the current volume and mute status of a product.
QUuid getNowPlaying(); //Get information about what's playing on a product.
QUuid getBass(); //Get the bass level of a product, if supported.
QUuid getGroup(); //Get the current left/right stereo pair configuration of a product.
QUuid getZone(); //Get the current multiroom zone state of a product.
QUuid getBassCapabilities(); //Get whether a product supports reducing bass.
QUuid getSources(); //Get available sources for a product.
QUuid getPresets(); //Get information related to the user's SoundTouch presets.
//ACTIONS
QUuid setKey(KEY_VALUE keyValue); //Start and control playback on a product.
QUuid setVolume(int volume); //Set the volume of a product.
QUuid setSource(ContentItemObject contentItem); //Select a product's source.
QUuid setZone(ZoneObject zone); //Create a zone of synced products.
QUuid addZoneSlave(ZoneObject zone); //Add one or more slave product(s) to a multiroom zone.
QUuid removeZoneSlave(ZoneObject zone); //Remove one or more slave product(s) from a multiroom zone.
QUuid setBass(int volume); //Set the bass level of a product, if supported.*/
QUuid setName(QString name); //Set the products user-facing name.
QUuid setSpeaker(PlayInfoObject playInfo); //initiate playback of a specified network-accessible audio file on a Bose SoundTouch product.
private:
QUuid sendGetRequest(QString path);
//Get calls are getting queued to don't overstrain the device
//Post calls must be sent immediately
//If an get call of the same URL is already in the queu the new one will be ignored
QList<QString> m_getRequestQueue;
bool m_getRepliesPending = false;
NetworkAccessManager *m_networkAccessManager = nullptr;
QString m_ipAddress;
int m_port = 8090;
QWebSocket *m_websocket = nullptr;
void emitRequestStatus(QUuid requestId, QNetworkReply *reply); //returns the status, -1 in case of error
void parseData(QUuid requestId, const QByteArray &data);
signals:
void connectionChanged(bool connected);
void infoReceived(QUuid requestId, InfoObject info);
void nowPlayingReceived(QUuid requestId, NowPlayingObject nowPlaying);
void volumeReceived(QUuid requestId, VolumeObject volume);
void sourcesReceived(QUuid requestId, SourcesObject sources);
void zoneReceived(QUuid requestId, ZoneObject);
void bassCapabilitiesReceived(QUuid requestId, BassCapabilitiesObject bassCapabilities);
void bassReceived(QUuid requestId, BassObject bass);
void presetsReceived(QUuid requestId, PresetObject presets);
void groupReceived(QUuid requestId, GroupObject group);
void requestExecuted(QUuid requestId, bool success);
void errorReceived(ErrorObject error);
private slots:
void onWebsocketConnected();
void onWebsocketDisconnected();
void onWebsocketMessageReceived(QString message);
};
#endif // SOUNDTOUCH_H