68 lines
2.8 KiB
C++
68 lines
2.8 KiB
C++
#ifndef SOUNDTOUCH_H
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#define SOUNDTOUCH_H
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#include <QObject>
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#include <QXmlStreamReader>
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#include <QtWebSockets/QtWebSockets>
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#include "extern-plugininfo.h"
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#include "soundtouchtypes.h"
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#include "hardwaremanager.h"
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#include "network/networkaccessmanager.h"
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class SoundTouch : public QObject
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{
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Q_OBJECT
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public:
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explicit SoundTouch(NetworkAccessManager *networkAccessManager, QString ipAddress, QObject *parent = nullptr);
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void getInfo(); //Get basic information about a product.
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void getVolume(); //Get the current volume and mute status of a product.
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void getNowPlaying(); //Get information about what's playing on a product.
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void getBass(); //Get the bass level of a product, if supported.
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void getGroup(); //Get the current left/right stereo pair configuration of a product.
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void getSources(); //Get available sources for a product.
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void getZone(); //Get the current multiroom zone state of a product.
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//void getPresets(); //Get information related to the user's SoundTouch presets.
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//void getBassCapabilities(); //Get whether a product supports reducing bass.
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//void speaker(); //initiate playback of a specified network-accessible audio file on a Bose SoundTouch product.
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void setKey(KEY_VALUE keyValue); //Start and control playback on a product.
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void setVolume(int volume); //Set the volume of a product.
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void setSource(SOURCE_STATUS source); //Select a product's source.
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/*void setZone(QString zone); //Create a zone of synced products.
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void addZoneSlave(); //Add one or more slave product(s) to a multiroom zone.
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void removeZoneSlave(); //Remove one or more slave product(s) from a multiroom zone.
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void setBass(int volume); //Set the bass level of a product, if supported.*/
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void setName(QString name); //Set the products user-facing name.
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private:
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NetworkAccessManager *m_networkAccessManager = nullptr;
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QString m_ipAddress;
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int m_port = 8090;
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QWebSocket *m_websocket = nullptr;
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//QHash<QNetworkReply *, Device*> m_requests;
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signals:
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void connectionChanged(bool connected);
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void infoReceived(InfoObject info);
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void nowPlayingReceived(NowPlayingObject nowPlaying);
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void volumeReceived(VolumeObject volume);
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void sourcesReceived(SourcesObject sources);
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void zoneReceived(ZoneObject);
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void bassCapabilitiesReceived(BassCapabilitiesObject bassCapabilities);
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void bassReceived(BassObject bass);
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void presetsReceived(PresetObject presets);
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void groupReceived(GroupObject group);
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private slots:
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void onWebsocketConnected();
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void onWebsocketDisconnected();
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void onWebsocketMessageReceived(QString message);
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void onRestRequestFinished();
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};
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#endif // SOUNDTOUCH_H
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