powersync-plugins/bose/soundtouch.h

103 lines
4.6 KiB
C++

// SPDX-License-Identifier: GPL-3.0-or-later
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright (C) 2013 - 2024, nymea GmbH
* Copyright (C) 2024 - 2025, chargebyte austria GmbH
*
* This file is part of nymea-plugins.
*
* nymea-plugins is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* nymea-plugins is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with nymea-plugins. If not, see <https://www.gnu.org/licenses/>.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef SOUNDTOUCH_H
#define SOUNDTOUCH_H
#include <QObject>
#include <QXmlStreamReader>
#include <QtWebSockets/QtWebSockets>
#include <QUuid>
#include "extern-plugininfo.h"
#include "soundtouchtypes.h"
#include <network/networkaccessmanager.h>
class SoundTouch : public QObject
{
Q_OBJECT
public:
explicit SoundTouch(NetworkAccessManager *networkAccessManager, QString ipAddress, QObject *parent = nullptr);
QUuid getInfo(); //Get basic information about a product.
QUuid getVolume(); //Get the current volume and mute status of a product.
QUuid getNowPlaying(); //Get information about what's playing on a product.
QUuid getBass(); //Get the bass level of a product, if supported.
QUuid getGroup(); //Get the current left/right stereo pair configuration of a product.
QUuid getZone(); //Get the current multiroom zone state of a product.
QUuid getBassCapabilities(); //Get whether a product supports reducing bass.
QUuid getSources(); //Get available sources for a product.
QUuid getPresets(); //Get information related to the user's SoundTouch presets.
//ACTIONS
QUuid setKey(KEY_VALUE keyValue, bool pressed); //Start and control playback on a product.
QUuid setVolume(int volume); //Set the volume of a product.
QUuid setSource(ContentItemObject contentItem); //Select a product's source.
QUuid setZone(ZoneObject zone); //Create a zone of synced products.
QUuid addZoneSlave(ZoneObject zone); //Add one or more slave product(s) to a multiroom zone.
QUuid removeZoneSlave(ZoneObject zone); //Remove one or more slave product(s) from a multiroom zone.
QUuid setBass(int volume); //Set the bass level of a product, if supported.*/
QUuid setName(const QString &name); //Set the products user-facing name.
QUuid setSpeaker(PlayInfoObject playInfo); //initiate playback of a specified network-accessible audio file on a Bose SoundTouch product.
private:
QUuid sendGetRequest(QString path);
//Get calls are getting queued to don't overstrain the thing
//Post calls must be sent immediately
//If an get call of the same URL is already in the queu the new one will be ignored
QList<QString> m_getRequestQueue;
bool m_getRepliesPending = false;
NetworkAccessManager *m_networkAccessManager = nullptr;
QString m_ipAddress;
int m_port = 8090;
QWebSocket *m_websocket = nullptr;
void emitRequestStatus(const QUuid &requestId, QNetworkReply *reply); //returns the status, -1 in case of error
void parseData(const QUuid &requestId, const QByteArray &data);
signals:
void connectionChanged(bool connected);
void infoReceived(const QUuid &requestId, InfoObject info);
void nowPlayingReceived(const QUuid &requestId, NowPlayingObject nowPlaying);
void volumeReceived(const QUuid &requestId, VolumeObject volume);
void sourcesReceived(const QUuid &requestId, SourcesObject sources);
void zoneReceived(const QUuid &requestId, ZoneObject);
void bassCapabilitiesReceived(const QUuid &requestId, BassCapabilitiesObject bassCapabilities);
void bassReceived(const QUuid &requestId, BassObject bass);
void presetsReceived(const QUuid &requestId, QList<PresetObject> presets);
void groupReceived(const QUuid &requestId, GroupObject group);
void requestExecuted(const QUuid &requestId, bool success);
void errorReceived(ErrorObject error);
private slots:
void onWebsocketConnected();
void onWebsocketDisconnected();
void onWebsocketMessageReceived(QString message);
};
#endif // SOUNDTOUCH_H