142 lines
4.4 KiB
C++
142 lines
4.4 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef TADO_H
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#define TADO_H
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#include "network/networkaccessmanager.h"
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#include "integrations/thing.h"
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#include <QObject>
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#include <QTimer>
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#include <QUuid>
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class Tado : public QObject
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{
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Q_OBJECT
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public:
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struct Token {
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QString accesToken;
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QString tokenType;
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QString refreshToken;
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int expires;
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QString scope;
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QString jti;
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};
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struct Zone {
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QString id;
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QString name;
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QString type;
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};
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struct Overlay {
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bool power;
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double temperature;
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QString zoneType;
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QString terminationType;
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QString tadoMode;
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};
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struct ZoneState {
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bool connected;
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bool power;
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QString tadoMode;
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QString settingType;
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double settingTemperature;
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bool settingPower;
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double temperature;
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double humidity;
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bool windowOpen;
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double heatingPowerPercentage;
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QString heatingPowerType;
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bool overlayIsSet;
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bool overlaySettingPower;
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double overlaySettingTemperature;
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QString overlayType;
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};
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struct Home {
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QString id;
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QString name;
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};
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explicit Tado(NetworkAccessManager *networkManager, const QString &username, QObject *parent = nullptr);
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void setUsername(const QString &username);
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QString username();
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bool authenticated();
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bool connected();
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void getToken(const QString &password);
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void getHomes();
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void getZones(const QString &homeId);
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void getZoneState(const QString &homeId, const QString &zoneId);
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QUuid setOverlay(const QString &homeId, const QString &zoneId, bool power, double targetTemperature);
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QUuid deleteOverlay(const QString &homeId, const QString &zoneId);
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private:
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QByteArray m_baseAuthorizationUrl = "https://auth.tado.com/oauth/token";
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QByteArray m_baseControlUrl = "https://my.tado.com/api/v2";
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QByteArray m_clientSecret = "4HJGRffVR8xb3XdEUQpjgZ1VplJi6Xgw";
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QByteArray m_clientId = "public-api-preview";
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NetworkAccessManager *m_networkManager = nullptr;
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QString m_username;
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QString m_accessToken;
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QString m_refreshToken;
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QTimer *m_refreshTimer = nullptr;
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bool m_authenticationStatus = false;
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bool m_connectionStatus = false;
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void setAuthenticationStatus(bool status);
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void setConnectionStatus(bool status);
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signals:
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void connectionChanged(bool connected);
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void authenticationStatusChanged(bool authenticated);
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void requestExecuted(QUuid requestId, bool success);
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void tokenReceived(Token token);
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void homesReceived(QList<Home> homes);
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void zonesReceived(const QString &homeId, QList<Zone> zones);
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void zoneStateReceived(const QString &homeId,const QString &zoneId, ZoneState sate);
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void overlayReceived(const QString &homeId, const QString &zoneId, const Overlay &overlay);
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void connectionError(QNetworkReply::NetworkError error);
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private slots:
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void onRefreshTimer();
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};
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#endif // TADO_H
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