powersync-plugins/snapd/snapdconnection.h

87 lines
2.8 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
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* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU Lesser General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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#ifndef SNAPDCONNECTION_H
#define SNAPDCONNECTION_H
#include <QQueue>
#include <QObject>
#include <QLocalSocket>
#include "snapdreply.h"
class SnapdConnection : public QLocalSocket
{
Q_OBJECT
public:
explicit SnapdConnection(QObject *parent = nullptr);
~SnapdConnection();
SnapdReply *get(const QString &path, QObject *parent);
SnapdReply *post(const QString &path, const QByteArray &payload, QObject *parent);
SnapdReply *put(const QString &path, const QByteArray &payload, QObject *parent);
bool isConnected() const;
private:
bool m_chuncked = false;
QByteArray m_header;
QByteArray m_payload;
bool m_connected = false;
bool m_debug = false;
SnapdReply *m_currentReply = nullptr;
QQueue<SnapdReply *> m_replyQueue;
void setConnected(const bool &connected);
// Helper methods
QByteArray createRequestHeader(const QString &method, const QString &path, const QByteArray &payload = QByteArray());
QByteArray getChunckedPayload(const QByteArray &payload);
void processData();
void sendNextRequest();
signals:
void connectedChanged(const bool &connected);
private slots:
void onConnected();
void onDisconnected();
void onError(const QLocalSocket::LocalSocketError &socketError);
void onStateChanged(const QLocalSocket::LocalSocketState &state);
void onReadyRead();
};
#endif // SNAPDCONNECTION_H