87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef SNAPDCONNECTION_H
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#define SNAPDCONNECTION_H
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#include <QQueue>
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#include <QObject>
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#include <QLocalSocket>
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#include "snapdreply.h"
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class SnapdConnection : public QLocalSocket
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{
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Q_OBJECT
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public:
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explicit SnapdConnection(QObject *parent = nullptr);
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~SnapdConnection();
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SnapdReply *get(const QString &path, QObject *parent);
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SnapdReply *post(const QString &path, const QByteArray &payload, QObject *parent);
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SnapdReply *put(const QString &path, const QByteArray &payload, QObject *parent);
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bool isConnected() const;
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private:
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bool m_chuncked = false;
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QByteArray m_header;
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QByteArray m_payload;
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bool m_connected = false;
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bool m_debug = false;
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SnapdReply *m_currentReply = nullptr;
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QQueue<SnapdReply *> m_replyQueue;
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void setConnected(const bool &connected);
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// Helper methods
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QByteArray createRequestHeader(const QString &method, const QString &path, const QByteArray &payload = QByteArray());
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QByteArray getChunckedPayload(const QByteArray &payload);
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void processData();
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void sendNextRequest();
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signals:
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void connectedChanged(const bool &connected);
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private slots:
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void onConnected();
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void onDisconnected();
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void onError(const QLocalSocket::LocalSocketError &socketError);
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void onStateChanged(const QLocalSocket::LocalSocketState &state);
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void onReadyRead();
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};
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#endif // SNAPDCONNECTION_H
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