powersync-plugins/tado/tado.h

141 lines
4.3 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
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* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU Lesser General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; version 3. This project is distributed in the hope that
* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this project. If not, see <https://www.gnu.org/licenses/>.
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* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
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#ifndef TADO_H
#define TADO_H
#include "network/networkaccessmanager.h"
#include "integrations/thing.h"
#include <QObject>
#include <QTimer>
#include <QUuid>
class Tado : public QObject
{
Q_OBJECT
public:
struct Token {
QString accesToken;
QString tokenType;
QString refreshToken;
int expires;
QString scope;
QString jti;
};
struct Zone {
QString id;
QString name;
QString type;
};
struct Overlay {
bool power;
double temperature;
QString zoneType;
QString terminationType;
QString tadoMode;
};
struct ZoneState {
bool connected;
bool power;
QString tadoMode;
QString settingType;
double settingTemperature;
bool settingPower;
double temperature;
double humidity;
bool windowOpen;
double heatingPowerPercentage;
QString heatingPowerType;
bool overlayIsSet;
bool overlaySettingPower;
double overlaySettingTemperature;
QString overlayType;
};
struct Home {
QString id;
QString name;
};
explicit Tado(NetworkAccessManager *networkManager, const QString &username, QObject *parent = nullptr);
void setUsername(const QString &username);
QString username();
bool authenticated();
bool connected();
void getToken(const QString &password);
void getHomes();
void getZones(const QString &homeId);
void getZoneState(const QString &homeId, const QString &zoneId);
QUuid setOverlay(const QString &homeId, const QString &zoneId, bool power, double targetTemperature);
QUuid deleteOverlay(const QString &homeId, const QString &zoneId);
private:
QByteArray m_baseAuthorizationUrl = "https://auth.tado.com/oauth/token";
QByteArray m_baseControlUrl = "https://my.tado.com/api/v2";
QByteArray m_clientSecret = "4HJGRffVR8xb3XdEUQpjgZ1VplJi6Xgw";
QByteArray m_clientId = "public-api-preview";
NetworkAccessManager *m_networkManager = nullptr;
QString m_username;
QString m_accessToken;
QString m_refreshToken;
QTimer *m_refreshTimer = nullptr;
bool m_authenticationStatus = false;
bool m_connectionStatus = false;
void setAuthenticationStatus(bool status);
void setConnectionStatus(bool status);
signals:
void connectionChanged(bool connected);
void authenticationStatusChanged(bool authenticated);
void requestExecuted(QUuid requestId, bool success);
void tokenReceived(Token token);
void homesReceived(QList<Home> homes);
void zonesReceived(const QString &homeId, QList<Zone> zones);
void zoneStateReceived(const QString &homeId,const QString &zoneId, ZoneState sate);
void overlayReceived(const QString &homeId, const QString &zoneId, const Overlay &overlay);
private slots:
void onRefreshTimer();
};
#endif // TADO_H