powersync-plugins/snapd/snapdcontrol.h

92 lines
3.2 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2017 Simon Stürz <simon.stuerz@guh.io *
* *
* This file is part of guh. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; If not, see *
* <http://www.gnu.org/licenses/>. *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef SNAPDCONTROL_H
#define SNAPDCONTROL_H
#include <QObject>
#include <QLocalSocket>
#include "plugin/device.h"
#include "snapdconnection.h"
class SnapdControl : public QObject
{
Q_OBJECT
public:
explicit SnapdControl(Device *device, QObject *parent = nullptr);
Device *device();
bool available() const;
bool connected() const;
bool enabled() const;
private:
Device *m_device = nullptr;
SnapdConnection *m_snapConnection = nullptr;
QString m_snapdSocketPath;
bool m_enabled = true;
QList<int> m_watchingChanges;
// Update calls
void loadSystemInfo();
void loadSnapList();
void loadRunningChanges();
void loadChange(const int &change);
void processChange(const QVariantMap &changeMap);
bool validAsyncResponse(const QVariantMap &responseMap);
private slots:
void onConnectedChanged(const bool &connected);
// Response handler for different requests
void onLoadSystemInfoFinished();
void onLoadSnapListFinished();
void onLoadRunningChangesFinished();
void onLoadChangeFinished();
void onSnapRefreshFinished();
void onSnapRevertFinished();
void onCheckForUpdatesFinished();
void onChangeSnapChannelFinished();
signals:
void snapListUpdated(const QVariantList &snapList);
public slots:
void enable();
void disable();
// Snapd request calls
void update();
void snapRefresh();
void checkForUpdates();
void snapRevert(const QString &snapName);
void changeSnapChannel(const QString &snapName, const QString &channel);
};
#endif // SNAPDCONTROL_H