111 lines
5.0 KiB
C++
111 lines
5.0 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef SOUNDTOUCH_H
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#define SOUNDTOUCH_H
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#include <QObject>
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#include <QXmlStreamReader>
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#include <QtWebSockets/QtWebSockets>
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#include <QUuid>
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#include "extern-plugininfo.h"
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#include "soundtouchtypes.h"
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#include "hardwaremanager.h"
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#include "network/networkaccessmanager.h"
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class SoundTouch : public QObject
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{
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Q_OBJECT
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public:
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explicit SoundTouch(NetworkAccessManager *networkAccessManager, QString ipAddress, QObject *parent = nullptr);
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QUuid getInfo(); //Get basic information about a product.
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QUuid getVolume(); //Get the current volume and mute status of a product.
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QUuid getNowPlaying(); //Get information about what's playing on a product.
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QUuid getBass(); //Get the bass level of a product, if supported.
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QUuid getGroup(); //Get the current left/right stereo pair configuration of a product.
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QUuid getZone(); //Get the current multiroom zone state of a product.
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QUuid getBassCapabilities(); //Get whether a product supports reducing bass.
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QUuid getSources(); //Get available sources for a product.
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QUuid getPresets(); //Get information related to the user's SoundTouch presets.
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//ACTIONS
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QUuid setKey(KEY_VALUE keyValue, bool pressed); //Start and control playback on a product.
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QUuid setVolume(int volume); //Set the volume of a product.
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QUuid setSource(ContentItemObject contentItem); //Select a product's source.
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QUuid setZone(ZoneObject zone); //Create a zone of synced products.
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QUuid addZoneSlave(ZoneObject zone); //Add one or more slave product(s) to a multiroom zone.
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QUuid removeZoneSlave(ZoneObject zone); //Remove one or more slave product(s) from a multiroom zone.
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QUuid setBass(int volume); //Set the bass level of a product, if supported.*/
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QUuid setName(QString name); //Set the products user-facing name.
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QUuid setSpeaker(PlayInfoObject playInfo); //initiate playback of a specified network-accessible audio file on a Bose SoundTouch product.
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private:
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QUuid sendGetRequest(QString path);
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//Get calls are getting queued to don't overstrain the device
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//Post calls must be sent immediately
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//If an get call of the same URL is already in the queu the new one will be ignored
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QList<QString> m_getRequestQueue;
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bool m_getRepliesPending = false;
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NetworkAccessManager *m_networkAccessManager = nullptr;
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QString m_ipAddress;
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int m_port = 8090;
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QWebSocket *m_websocket = nullptr;
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void emitRequestStatus(QUuid requestId, QNetworkReply *reply); //returns the status, -1 in case of error
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void parseData(QUuid requestId, const QByteArray &data);
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signals:
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void connectionChanged(bool connected);
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void infoReceived(QUuid requestId, InfoObject info);
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void nowPlayingReceived(QUuid requestId, NowPlayingObject nowPlaying);
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void volumeReceived(QUuid requestId, VolumeObject volume);
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void sourcesReceived(QUuid requestId, SourcesObject sources);
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void zoneReceived(QUuid requestId, ZoneObject);
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void bassCapabilitiesReceived(QUuid requestId, BassCapabilitiesObject bassCapabilities);
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void bassReceived(QUuid requestId, BassObject bass);
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void presetsReceived(QUuid requestId, QList<PresetObject> presets);
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void groupReceived(QUuid requestId, GroupObject group);
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void requestExecuted(QUuid requestId, bool success);
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void errorReceived(ErrorObject error);
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private slots:
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void onWebsocketConnected();
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void onWebsocketDisconnected();
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void onWebsocketMessageReceived(QString message);
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};
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#endif // SOUNDTOUCH_H
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