79 lines
3.0 KiB
C++
79 lines
3.0 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* *
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* Copyright (C) 2017-2018 Simon Stürz <simon.stuerz@guh.io *
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* *
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* This file is part of nymea. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public *
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* License as published by the Free Software Foundation; either *
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* version 2.1 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; If not, see *
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* <http://www.gnu.org/licenses/>. *
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* *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef SNAPDCONNECTION_H
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#define SNAPDCONNECTION_H
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#include <QQueue>
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#include <QObject>
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#include <QLocalSocket>
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#include "snapdreply.h"
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class SnapdConnection : public QLocalSocket
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{
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Q_OBJECT
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public:
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explicit SnapdConnection(QObject *parent = nullptr);
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~SnapdConnection();
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SnapdReply *get(const QString &path, QObject *parent);
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SnapdReply *post(const QString &path, const QByteArray &payload, QObject *parent);
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SnapdReply *put(const QString &path, const QByteArray &payload, QObject *parent);
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bool isConnected() const;
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private:
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bool m_chuncked = false;
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QByteArray m_header;
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QByteArray m_payload;
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bool m_connected = false;
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bool m_debug = false;
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SnapdReply *m_currentReply = nullptr;
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QQueue<SnapdReply *> m_replyQueue;
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void setConnected(const bool &connected);
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// Helper methods
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QByteArray createRequestHeader(const QString &method, const QString &path, const QByteArray &payload = QByteArray());
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QByteArray getChunckedPayload(const QByteArray &payload);
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void processData();
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void sendNextRequest();
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signals:
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void connectedChanged(const bool &connected);
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private slots:
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void onConnected();
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void onDisconnected();
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void onError(const QLocalSocket::LocalSocketError &socketError);
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void onStateChanged(const QLocalSocket::LocalSocketState &state);
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void onReadyRead();
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};
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#endif // SNAPDCONNECTION_H
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