/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef TADO_H #define TADO_H #include "network/networkaccessmanager.h" #include "integrations/thing.h" #include #include #include class Tado : public QObject { Q_OBJECT public: struct Token { QString accesToken; QString tokenType; QString refreshToken; int expires; QString scope; QString jti; }; struct Zone { QString id; QString name; QString type; }; struct Overlay { bool power; double temperature; QString zoneType; QString terminationType; QString tadoMode; }; struct ZoneState { bool connected = false; bool power = false; QString tadoMode; QString settingType; double settingTemperature = false; bool settingPower = false; double temperature = false; double humidity = false; bool windowOpen = false; double heatingPowerPercentage = false; QString heatingPowerType; bool overlayIsSet = false; bool overlaySettingPower = false; double overlaySettingTemperature = false; QString overlayType; }; struct Home { QString id; QString name; }; explicit Tado(NetworkAccessManager *networkManager, const QString &username, QObject *parent = nullptr); void setUsername(const QString &username); QString username(); bool apiAvailable(); bool authenticated(); bool connected(); void getApiCredentials(const QString &url = "https://app.tado.com/env.js"); void getToken(const QString &password); void getHomes(); void getZones(const QString &homeId); void getZoneState(const QString &homeId, const QString &zoneId); QUuid setOverlay(const QString &homeId, const QString &zoneId, bool power, double targetTemperature); QUuid deleteOverlay(const QString &homeId, const QString &zoneId); private: bool m_apiAvailable = false; QString m_baseAuthorizationUrl; QString m_baseControlUrl; QString m_clientSecret; QString m_clientId; NetworkAccessManager *m_networkManager = nullptr; QString m_username; QString m_accessToken; QString m_refreshToken; QTimer *m_refreshTimer = nullptr; bool m_authenticationStatus = false; bool m_connectionStatus = false; void setAuthenticationStatus(bool status); void setConnectionStatus(bool status); signals: void connectionChanged(bool connected); void apiCredentialsReceived(bool success); void authenticationStatusChanged(bool authenticated); void requestExecuted(QUuid requestId, bool success); void tokenReceived(Token token); void homesReceived(QList homes); void zonesReceived(const QString &homeId, QList zones); void zoneStateReceived(const QString &homeId,const QString &zoneId, ZoneState sate); void overlayReceived(const QString &homeId, const QString &zoneId, const Overlay &overlay); void connectionError(QNetworkReply::NetworkError error); private slots: void onRefreshTimer(); }; #endif // TADO_H