/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef SOUNDTOUCH_H #define SOUNDTOUCH_H #include #include #include #include #include "extern-plugininfo.h" #include "soundtouchtypes.h" #include "hardwaremanager.h" #include "network/networkaccessmanager.h" class SoundTouch : public QObject { Q_OBJECT public: explicit SoundTouch(NetworkAccessManager *networkAccessManager, QString ipAddress, QObject *parent = nullptr); QUuid getInfo(); //Get basic information about a product. QUuid getVolume(); //Get the current volume and mute status of a product. QUuid getNowPlaying(); //Get information about what's playing on a product. QUuid getBass(); //Get the bass level of a product, if supported. QUuid getGroup(); //Get the current left/right stereo pair configuration of a product. QUuid getZone(); //Get the current multiroom zone state of a product. QUuid getBassCapabilities(); //Get whether a product supports reducing bass. QUuid getSources(); //Get available sources for a product. QUuid getPresets(); //Get information related to the user's SoundTouch presets. //ACTIONS QUuid setKey(KEY_VALUE keyValue, bool pressed); //Start and control playback on a product. QUuid setVolume(int volume); //Set the volume of a product. QUuid setSource(ContentItemObject contentItem); //Select a product's source. QUuid setZone(ZoneObject zone); //Create a zone of synced products. QUuid addZoneSlave(ZoneObject zone); //Add one or more slave product(s) to a multiroom zone. QUuid removeZoneSlave(ZoneObject zone); //Remove one or more slave product(s) from a multiroom zone. QUuid setBass(int volume); //Set the bass level of a product, if supported.*/ QUuid setName(QString name); //Set the products user-facing name. QUuid setSpeaker(PlayInfoObject playInfo); //initiate playback of a specified network-accessible audio file on a Bose SoundTouch product. private: QUuid sendGetRequest(QString path); //Get calls are getting queued to don't overstrain the thing //Post calls must be sent immediately //If an get call of the same URL is already in the queu the new one will be ignored QList m_getRequestQueue; bool m_getRepliesPending = false; NetworkAccessManager *m_networkAccessManager = nullptr; QString m_ipAddress; int m_port = 8090; QWebSocket *m_websocket = nullptr; void emitRequestStatus(QUuid requestId, QNetworkReply *reply); //returns the status, -1 in case of error void parseData(QUuid requestId, const QByteArray &data); signals: void connectionChanged(bool connected); void infoReceived(QUuid requestId, InfoObject info); void nowPlayingReceived(QUuid requestId, NowPlayingObject nowPlaying); void volumeReceived(QUuid requestId, VolumeObject volume); void sourcesReceived(QUuid requestId, SourcesObject sources); void zoneReceived(QUuid requestId, ZoneObject); void bassCapabilitiesReceived(QUuid requestId, BassCapabilitiesObject bassCapabilities); void bassReceived(QUuid requestId, BassObject bass); void presetsReceived(QUuid requestId, QList presets); void groupReceived(QUuid requestId, GroupObject group); void requestExecuted(QUuid requestId, bool success); void errorReceived(ErrorObject error); private slots: void onWebsocketConnected(); void onWebsocketDisconnected(); void onWebsocketMessageReceived(QString message); }; #endif // SOUNDTOUCH_H