/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *
* Copyright (C) 2017-2018 Simon Stürz . *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef SNAPDCONTROL_H
#define SNAPDCONTROL_H
#include
#include
#include "devices/device.h"
#include "snapdconnection.h"
class SnapdControl : public QObject
{
Q_OBJECT
public:
explicit SnapdControl(Device *device, QObject *parent = nullptr);
Device *device();
bool available() const;
bool connected() const;
bool enabled() const;
bool timerBasedSchedule() const;
private:
Device *m_device = nullptr;
SnapdConnection *m_snapConnection = nullptr;
QString m_snapdSocketPath;
bool m_enabled = true;
QStringList m_updateChangeKinds;
bool m_timerBasedSchedule = false;
QString m_currentRefreshSchedule;
QString m_preferredRefreshSchedule;
// Update calls
void loadSystemInfo();
void loadSnapList();
void loadRunningChanges();
void configureRefreshSchedule();
bool validAsyncResponse(const QVariantMap &responseMap);
private slots:
void onConnectedChanged(const bool &connected);
// Response handler for different requests
void onLoadSystemInfoFinished();
void onLoadSnapListFinished();
void onLoadRunningChangesFinished();
void onConfigureRefreshScheduleFinished();
void onSnapRefreshFinished();
void onSnapRevertFinished();
void onCheckForUpdatesFinished();
void onChangeSnapChannelFinished();
signals:
void snapListUpdated(const QVariantList &snapList);
public slots:
void enable();
void disable();
// Snapd request calls
void update();
void snapRefresh();
void checkForUpdates();
void setPreferredRefreshTime(int startTime);
void snapRevert(const QString &snapName);
void changeSnapChannel(const QString &snapName, const QString &channel);
};
#endif // SNAPDCONTROL_H