/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef SNAPDCONNECTION_H #define SNAPDCONNECTION_H #include #include #include #include "snapdreply.h" class SnapdConnection : public QLocalSocket { Q_OBJECT public: explicit SnapdConnection(QObject *parent = nullptr); ~SnapdConnection(); SnapdReply *get(const QString &path, QObject *parent); SnapdReply *post(const QString &path, const QByteArray &payload, QObject *parent); SnapdReply *put(const QString &path, const QByteArray &payload, QObject *parent); bool isConnected() const; private: bool m_chuncked = false; QByteArray m_header; QByteArray m_payload; bool m_connected = false; bool m_debug = false; SnapdReply *m_currentReply = nullptr; QQueue m_replyQueue; void setConnected(const bool &connected); // Helper methods QByteArray createRequestHeader(const QString &method, const QString &path, const QByteArray &payload = QByteArray()); QByteArray getChunckedPayload(const QByteArray &payload); void processData(); void sendNextRequest(); signals: void connectedChanged(const bool &connected); private slots: void onConnected(); void onDisconnected(); void onError(const QLocalSocket::LocalSocketError &socketError); void onStateChanged(const QLocalSocket::LocalSocketState &state); void onReadyRead(); }; #endif // SNAPDCONNECTION_H