/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef BOBCLIENT_H #define BOBCLIENT_H #include #include #include #include #include #include class BobClient : public QObject { Q_OBJECT public: explicit BobClient(const QString &host = "127.0.0.1", const int &port = 19333, QObject *parent = nullptr); ~BobClient(); bool connectToBoblight(); bool connected(); int lightsCount(); QColor currentColor(const int &channel); void setPriority(int priority); void setPower(int channel, bool power); void setColor(int channel, QColor color); void setBrightness(int channel, int brightness); private: void *m_boblight = nullptr; QTimer *m_syncTimer; QString m_host; int m_port; bool m_connected; int m_priority = 128; QMap m_colors; QMap m_channels; BobChannel *getChannel(const int &id); private slots: void sync(); void setConnected(bool connected); signals: void connectionChanged(); void powerChanged(int channel, bool power); void brightnessChanged(int channel, int brightness); void colorChanged(int channel, const QColor &color); void priorityChanged(int priority); }; #endif // BOBCLIENT_H