/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef BOBCHANNEL_H #define BOBCHANNEL_H #include #include #include class BobChannel : public QObject { Q_OBJECT Q_PROPERTY(bool power READ power WRITE setPower NOTIFY powerChanged) Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged) // don't directly write to this, the propertyAnimation requires a writable property tho... Q_PROPERTY(QColor finalColor READ finalColor WRITE setFinalColor NOTIFY finalColorChanged) public: explicit BobChannel(const int &id, QObject *parent = 0); int id() const; QColor color() const; void setColor(const QColor &color); bool power() const; void setPower(bool power); QColor finalColor() const; void setFinalColor(const QColor &color); private: QPropertyAnimation *m_animation; int m_id; bool m_power = false; QColor m_color = Qt::white; QColor m_finalColor = Qt::black; signals: void colorChanged(); void brightnessChanged(); void finalColorChanged(); void powerChanged(); }; #endif // BOBCHANNEL_H