/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef SNAPDCONTROL_H #define SNAPDCONTROL_H #include #include #include "integrations/thing.h" #include "snapdconnection.h" class SnapdControl : public QObject { Q_OBJECT public: explicit SnapdControl(Thing *thing, QObject *parent = nullptr); Thing *thing(); bool available() const; bool connected() const; bool enabled() const; bool timerBasedSchedule() const; private: Thing *m_device = nullptr; SnapdConnection *m_snapConnection = nullptr; QString m_snapdSocketPath; bool m_enabled = true; QStringList m_updateChangeKinds; bool m_timerBasedSchedule = false; QString m_currentRefreshSchedule; QString m_preferredRefreshSchedule; // Update calls void loadSystemInfo(); void loadSnapList(); void loadRunningChanges(); void configureRefreshSchedule(); bool validAsyncResponse(const QVariantMap &responseMap); private slots: void onConnectedChanged(const bool &connected); // Response handler for different requests void onLoadSystemInfoFinished(); void onLoadSnapListFinished(); void onLoadRunningChangesFinished(); void onConfigureRefreshScheduleFinished(); void onSnapRefreshFinished(); void onSnapRevertFinished(); void onCheckForUpdatesFinished(); void onChangeSnapChannelFinished(); signals: void snapListUpdated(const QVariantList &snapList); public slots: void enable(); void disable(); // Snapd request calls void update(); void snapRefresh(); void checkForUpdates(); void setPreferredRefreshTime(int startTime); void snapRevert(const QString &snapName); void changeSnapChannel(const QString &snapName, const QString &channel); }; #endif // SNAPDCONTROL_H