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* GNU Lesser General Public License Usage
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#ifndef LIFXCLOUD_H
#define LIFXCLOUD_H
#include
#include
#include
#include "network/networkaccessmanager.h"
class LifxCloud : public QObject
{
Q_OBJECT
public:
enum State {
StatePower,
StateBrightness,
StateColor,
StateColorTemperature,
StateInfrared
};
enum Effect {
EffectNone,
EffectBreathe,
EffectMove,
EffectMorph,
EffectFlame,
EffectPulse
};
struct Group {
QByteArray id;
QString name;
};
struct Location {
QByteArray id;
QString name;
};
struct Scene {
QByteArray id;
QString name;
};
struct Capabilities {
bool color;
bool colorTemperature;
bool ir;
bool chain;
bool multizone;
int minKelvin;
int maxKelvin;
};
struct Product {
QString name;
QString identifier;
QString manufacturer;
uint secondsSinceLastSeen;
Capabilities capabilities;
};
struct Light {
QByteArray id;
QByteArray uuid;
QString label;
bool connected;
bool power;
QColor color;
int colorTemperature;
double brightness;
Group group;
Location location;
Product product;
};
explicit LifxCloud(NetworkAccessManager *networkManager, QObject *parent = nullptr);
void setAuthorizationToken(const QByteArray &token);
bool cloudAuthenticated();
bool cloudConnected();
void listLights();
void listScenes();
int setPower(const QString &lightId, bool power, int duration = 0);
int setBrightnesss(const QString &lightId, int brightness, int duration = 0);
int setColor(const QString &lightId, QColor color, int duration = 0);
int setColorTemperature(const QString &lightId, int kelvin, int duration = 0);
int setInfrared(const QString &lightId, int infrared, int duration = 0);
int activateScene(const QString &sceneId);
int setEffect(const QString &lightId, Effect effect, QColor color = "#FFFFFF");
private:
NetworkAccessManager *m_networkManager = nullptr;
QByteArray m_authorizationToken;
int setState(const QString &lightId, State state, QVariant stateValue, int duration);
bool checkHttpStatusCode(QNetworkReply *reply);
bool m_authenticated = false;
bool m_connected = false;
signals:
void connectionChanged(bool m_connected);
void authenticationChanged(bool m_authenticated);
void lightsListReceived(const QList &lights);
void scenesListReceived(const QList &scenes);
void requestExecuted(int requestId, bool susccess);
};
#endif // LIFXCLOUD_H