/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef LIFXCLOUD_H #define LIFXCLOUD_H #include #include #include #include "network/networkaccessmanager.h" class LifxCloud : public QObject { Q_OBJECT public: enum State { StatePower, StateBrightness, StateColor, StateColorTemperature, StateInfrared }; enum Effect { EffectNone, EffectBreathe, EffectMove, EffectMorph, EffectFlame, EffectPulse }; struct Group { QByteArray id; QString name; }; struct Location { QByteArray id; QString name; }; struct Scene { QByteArray id; QString name; }; struct Capabilities { bool color; bool colorTemperature; bool ir; bool chain; bool multizone; int minKelvin; int maxKelvin; }; struct Product { QString name; QString identifier; QString manufacturer; uint secondsSinceLastSeen; Capabilities capabilities; }; struct Light { QByteArray id; QByteArray uuid; QString label; bool connected; bool power; QColor color; int colorTemperature; double brightness; Group group; Location location; Product product; }; explicit LifxCloud(NetworkAccessManager *networkManager, QObject *parent = nullptr); void setAuthorizationToken(const QByteArray &token); bool cloudAuthenticated(); bool cloudConnected(); void listLights(); void listScenes(); int setPower(const QString &lightId, bool power, int duration = 0); int setBrightnesss(const QString &lightId, int brightness, int duration = 0); int setColor(const QString &lightId, QColor color, int duration = 0); int setColorTemperature(const QString &lightId, int kelvin, int duration = 0); int setInfrared(const QString &lightId, int infrared, int duration = 0); int activateScene(const QString &sceneId); int setEffect(const QString &lightId, Effect effect, QColor color = "#FFFFFF"); private: NetworkAccessManager *m_networkManager = nullptr; QByteArray m_authorizationToken; int setState(const QString &lightId, State state, QVariant stateValue, int duration); bool checkHttpStatusCode(QNetworkReply *reply); bool m_authenticated = false; bool m_connected = false; signals: void connectionChanged(bool m_connected); void authenticationChanged(bool m_authenticated); void lightsListReceived(const QList &lights); void scenesListReceived(const QList &scenes); void requestExecuted(int requestId, bool susccess); }; #endif // LIFXCLOUD_H