/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2020, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU Lesser General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU Lesser General Public License as published by the Free * Software Foundation; version 3. This project is distributed in the hope that * it will be useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef TCPSERVER_H #define TCPSERVER_H #include #include #include class TcpServer : public QObject { Q_OBJECT public: explicit TcpServer(const QHostAddress address, const quint16 &port, QObject *parent = nullptr); explicit TcpServer(const quint16 &port, QObject *parent = nullptr); ~TcpServer(); bool isValid(); QHostAddress serverAddress(); int serverPort(); int connectionCount(); bool sendCommand(const QString &clientIp, const QByteArray &data); signals: void newPendingConnection(); void commandReceived(const QString &clientIp, const QByteArray &message); void connectionCountChanged(int connections); private slots: void newConnection(); void onDisconnected(); void readData(); void onError(QAbstractSocket::SocketError error); private: QTcpServer *m_tcpServer = nullptr; QList m_clients; }; #endif // TCPSERVER_H