This commit adds support for connecting via the websocket transport protocol on both, client and server parts. In addition, the standalone server implemention is more complete, allowing to manage policies and server ports via command line arguments as well as adding a command line client tool for subscribing to a broker and/or publishing messages to it.
95 lines
4.9 KiB
C++
95 lines
4.9 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by copyright law, and
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* remains the property of nymea GmbH. All rights, including reproduction, publication,
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* editing and translation, are reserved. The use of this project is subject to the terms of a
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* license agreement to be concluded with nymea GmbH in accordance with the terms
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* of use of nymea GmbH, available under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the terms of the GNU
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* Lesser General Public License as published by the Free Software Foundation; version 3.
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* this project is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with this project.
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* If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under contact@nymea.io
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* or see our FAQ/Licensing Information on https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef MQTTSERVER_H
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#define MQTTSERVER_H
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#include <QObject>
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#include <QTimer>
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#include <QHostAddress>
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#include <QLoggingCategory>
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#include <QSslConfiguration>
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#include "mqttpacket.h"
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class MqttServerPrivate;
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class Subscription;
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class MqttAuthorizer {
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public:
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virtual ~MqttAuthorizer() = default;
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virtual Mqtt::ConnectReturnCode authorizeConnect(int serverAddressId, const QString &clientId, const QString &username, const QString &password, const QHostAddress &peerAddress) = 0;
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virtual bool authorizeSubscribe(int serverAddressId, const QString &clientId, const QString &topicFilter) = 0;
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virtual bool authorizePublish(int serverAddressId, const QString &clientId, const QString &topic) = 0;
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};
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class MqttServer : public QObject
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{
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Q_OBJECT
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public:
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explicit MqttServer(QObject *parent = nullptr);
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Mqtt::QoS maximumSubscriptionsQoS() const;
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void setMaximumSubscriptionsQoS(Mqtt::QoS maximumSubscriptionQoS);
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void setAuthorizer(MqttAuthorizer *authorizer);
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int listen(const QHostAddress &address = QHostAddress::Any, quint16 port = 1883, const QSslConfiguration &sslConfiguration = QSslConfiguration());
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int listenWebSocket(const QHostAddress &address = QHostAddress::Any, quint16 port = 80, const QSslConfiguration &sslConfiguration = QSslConfiguration());
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QList<int> listeningAddressIds() const;
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QPair<QHostAddress, quint16> listeningAddress(int addressId);
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void close(int addressId);
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bool isListening(const QHostAddress &address, quint16 port) const;
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QStringList clients() const;
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void disconnectClient(const QString &clientId);
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// allows publishing from the server, including topics starting with $
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QHash<QString, quint16> publish(const QString &topic, const QByteArray &payload = QByteArray());
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signals:
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// emitted whenever a client connects, after the mqtt connect handshake has been done.
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void clientConnected(int serverAddressId, const QString &clientId, const QString &username, const QHostAddress &clientAddress);
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// emitted whenever a client disconnects, that is, when a DISCONNECT message has been received or the keep alive timeout has been reached.
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void clientDisconnected(const QString &clientId);
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// emitted whenever a client has been seen, that is, a control message or a keep alive message has been received.
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void clientAlive(const QString &clientId);
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// emitted whenever a client subscribes, a client can also subscribe to topics starting with $ but those won't be relayed from other clients. Only internal server publishes to $ topics will be sent to subscribed clients.
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void clientSubscribed(const QString &clientId, const QString &topicFilter, Mqtt::QoS requestedQoS);
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// emitted whenever a client unsubscribes from a topic
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void clientUnsubscribed(const QString &clientId, const QString &topicFiltr);
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// emitted whenever a publish message is received from a client before the message is relayed to other clients. Topics starting with $ will be received here, but not relayed to other clients.
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void publishReceived(const QString &clientId, quint16 packetId, const QString &topic, const QByteArray &payload);
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// emitted whenever a publish message is sent to a client. Note: this might be fired often if many clients are connected and subsribed to matching topic filters.
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void published(const QString &clientId, quint16 packetId, const QString &topic, const QByteArray &payload);
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private:
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MqttServerPrivate *d_ptr;
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};
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#endif // MQTTSERVER_H
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