/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2022, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "thermostat.h" #include Q_DECLARE_LOGGING_CATEGORY(dcAirConditioning) Thermostat::Thermostat(ThingManager *thingManager, Thing *thing, QObject *parent): QObject(parent), m_thingManager(thingManager), m_thing(thing) { m_cachedTargetTemperature = m_thing->stateValue("targetTemperature").toDouble(); } Thing *Thermostat::thing() const { return m_thing; } void Thermostat::setTargetTemperature(double targetTemperature, bool force) { qCDebug(dcAirConditioning()) << "setTargetTemp called. Window open:" << m_windowOpen << "force:" << force; m_cachedTargetTemperature = targetTemperature; if (m_windowOpen && !force) { qCDebug(dcAirConditioning()) << "Not setting target temperature on" << m_thing->name() << "because a window is open"; return; } if (m_thing->stateValue("targetTemperature").toDouble() != targetTemperature) { ActionType actionType = m_thing->thingClass().actionTypes().findByName("targetTemperature"); Action action(actionType.id(), m_thing->id(), Action::TriggeredByRule); action.setParams({Param(actionType.id(), targetTemperature)}); qCDebug(dcAirConditioning()) << "Setting target temperature" << targetTemperature << "to" << m_thing->name() << "from" << m_thing->stateValue("targetTemperature").toDouble(); ThingActionInfo *info = m_thingManager->executeAction(action); connect(info, &ThingActionInfo::finished, this, [info, this](){ if (info->status() != Thing::ThingErrorNoError) { qCWarning(dcAirConditioning()) << "Unable to execute targetTemperature action on" << m_thing << info->status() << info->displayMessage(); return; } qCDebug(dcAirConditioning()) << "Target temperature set successfully"; }); } } void Thermostat::setWindowOpen(bool windowOpen) { m_windowOpen = windowOpen; // First check if the device is capable of handling a window open locks if (m_thing->hasState("windowOpen")) { if (m_thing->stateValue("windowOpen").toBool() != windowOpen) { ActionType actionType = m_thing->thingClass().actionTypes().findByName("windowOpen"); Action action(actionType.id(), m_thing->id(), Action::TriggeredByRule); action.setParams({Param(actionType.id(), windowOpen)}); qCDebug(dcAirConditioning()) << "Setting window open" << windowOpen << "to" << m_thing->name(); ThingActionInfo *info = m_thingManager->executeAction(action); connect(info, &ThingActionInfo::finished, this, [info, this](){ if (info->status() != Thing::ThingErrorNoError) { qCWarning(dcAirConditioning()) << "Unable to execute window Open action on" << m_thing << info->status() << info->displayMessage(); return; } }); } return; } // Otherwise see if it can be turned off while the window is open if (m_thing->hasState("power")) { if (m_thing->stateValue("power").toBool() == windowOpen) { ActionType actionType = m_thing->thingClass().actionTypes().findByName("power"); Action action(actionType.id(), m_thing->id(), Action::TriggeredByRule); action.setParams({Param(actionType.id(), !windowOpen)}); qCDebug(dcAirConditioning()) << "Setting power" << !windowOpen << "to" << m_thing->name(); ThingActionInfo *info = m_thingManager->executeAction(action); connect(info, &ThingActionInfo::finished, this, [info, this](){ if (info->status() != Thing::ThingErrorNoError) { qCWarning(dcAirConditioning()) << "Unable to execute power action on" << m_thing << info->status() << info->displayMessage(); return; } }); } } // If nothing works, let's assume it is a very dump radiator thermostat and set the temperature to minimum double temp = windowOpen ? m_thing->state("targetTemperature").minValue().toDouble() : m_cachedTargetTemperature; if (m_thing->stateValue("targetTemperature").toDouble() != temp) { ActionType actionType = m_thing->thingClass().actionTypes().findByName("targetTemperature"); Action action(actionType.id(), m_thing->id(), Action::TriggeredByRule); action.setParams({Param(actionType.id(), temp)}); qCDebug(dcAirConditioning()) << "Setting target temperature (window open control)" << temp << "to" << m_thing->name() << "from" << m_thing->stateValue("targetTemperature").toDouble(); ThingActionInfo *info = m_thingManager->executeAction(action); connect(info, &ThingActionInfo::finished, this, [info, this](){ if (info->status() != Thing::ThingErrorNoError) { qCWarning(dcAirConditioning()) << "Unable to execute targetTemperature action on" << m_thing << info->status() << info->displayMessage(); return; } qCDebug(dcAirConditioning()) << "Target temperature set successfully"; }); } }