This repository has been archived on 2026-05-31. You can view files and clone it, but cannot push or open issues or pull requests.
2013-08-16 03:54:58 +02:00

70 lines
1.9 KiB
C++

#include "server.h"
#include <QDebug>
Server::Server(QObject *parent) :
QObject(parent)
{
qDebug() << "----------------------------";
qDebug() << "network interfaces:";
foreach(const QNetworkInterface &interface, QNetworkInterface::allInterfaces()){
qDebug() << " -------------------------";
qDebug() << " name:" << interface.name();
qDebug() << " mac: " << interface.hardwareAddress();
}
qDebug() << "----------------------------";
}
bool Server::startServer()
{
// Listen on all Networkinterfaces
foreach(const QHostAddress &address, QNetworkInterface::allAddresses()){
QTcpServer *server = new QTcpServer(this);
if(server->listen(address, 1234)) {
qDebug() << "server listening on" << address.toString();
connect(server, SIGNAL(newConnection()), SLOT(incomingConnection()));
m_serverList.append(server);
} else {
qDebug() << "ERROR: can not listening to" << address.toString();
delete server;
}
}
if(m_serverList.empty()){
return false;
}
return true;
}
bool Server::stopServer()
{
// Listen on all Networkinterfaces
foreach(QTcpServer *server, m_serverList){
qDebug() << "close server " << server->serverAddress().toString();
server->close();
delete server;
}
if(!m_serverList.empty()){
return false;
}
return true;
}
void Server::incomingConnection()
{
// got a new client connected
QTcpServer *server = qobject_cast<QTcpServer*>(sender());
QTcpSocket *newConnection = server->nextPendingConnection();
qDebug() << "new client connected:" << newConnection->peerAddress().toString();
// append the new client to the client list
m_clientList.append(newConnection);
connect(newConnection, SIGNAL(readyRead()), SLOT(readPackage()));
}
void Server::readPackage()
{
}