This moves all the things and rules logic away from NymeaCore into their respective modules where it belongs. One major change is the removal of the removePolicy functionality. This was somewhat broken as it was only working for rules but not for all the other modules like scripts, experiences etc. After an attempt to create something that works with all modules it really seemed that this does not make a lot of sence after all, given that updating rules would in most cases leave something very broken behind and removing them was the only sane thing to do. On the other hand, experience plugins may not work well with such a policy eithre as they may require to do their own special thing. So in the end the removePolicy was dropped altogether. Apps should instead figure out themselves what removal of a thing may imply and inform the user about that beforehand.
86 lines
3.0 KiB
C++
86 lines
3.0 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU General Public License as published by the Free Software
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* Foundation, GNU version 3. This project is distributed in the hope that it
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* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#ifndef RULESHANDLER_H
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#define RULESHANDLER_H
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#include "jsonrpc/jsonhandler.h"
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#include "ruleengine/rule.h"
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namespace nymeaserver {
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class RuleEngine;
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class RulesHandler : public JsonHandler
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{
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Q_OBJECT
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public:
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explicit RulesHandler(RuleEngine *ruleEngine, QObject *parent = nullptr);
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QString name() const override;
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Q_INVOKABLE JsonReply *GetRules(const QVariantMap ¶ms);
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Q_INVOKABLE JsonReply *GetRuleDetails(const QVariantMap ¶ms);
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Q_INVOKABLE JsonReply *AddRule(const QVariantMap ¶ms);
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Q_INVOKABLE JsonReply *EditRule(const QVariantMap ¶ms);
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Q_INVOKABLE JsonReply *RemoveRule(const QVariantMap ¶ms);
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Q_INVOKABLE JsonReply *FindRules(const QVariantMap ¶ms);
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Q_INVOKABLE JsonReply *EnableRule(const QVariantMap ¶ms);
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Q_INVOKABLE JsonReply *DisableRule(const QVariantMap ¶ms);
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Q_INVOKABLE JsonReply *ExecuteActions(const QVariantMap ¶ms);
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Q_INVOKABLE JsonReply *ExecuteExitActions(const QVariantMap ¶ms);
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signals:
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void RuleRemoved(const QVariantMap ¶ms);
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void RuleAdded(const QVariantMap ¶ms);
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void RuleActiveChanged(const QVariantMap ¶ms);
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void RuleConfigurationChanged(const QVariantMap ¶ms);
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private slots:
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void ruleRemovedNotification(const RuleId &ruleId);
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void ruleAddedNotification(const Rule &rule);
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void ruleActiveChangedNotification(const Rule &rule);
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void ruleConfigurationChangedNotification(const Rule &rule);
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private:
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QVariantMap packRuleDescription(const Rule &rule);
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private:
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RuleEngine *m_ruleEngine = nullptr;
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};
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}
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#endif // RULESHANDLER_H
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