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Michael Zanetti 2a91dad1f0 Don't generate events for state changes any more
Up until now, nymea would generate EventTypes for every StateType
as well as emit an Event (along with a StateChanged notification) for
every change. This results in a lot of duplicated network traffic
which is of not much use. The StateChanged notification contains
all the information in the Event too and nymea:app actually never
really used Events for state changes.

This commit removes the events from the ThingClass, making it a lot
smaller and stops emitting Events for state changes.

As this is breaking the behavior, the JSONRPC API major version
is bumped.
2022-02-08 10:38:41 +01:00

195 lines
5.8 KiB
C++

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Copyright 2013 - 2020, nymea GmbH
* Contact: contact@nymea.io
*
* This file is part of nymea.
* This project including source code and documentation is protected by
* copyright law, and remains the property of nymea GmbH. All rights, including
* reproduction, publication, editing and translation, are reserved. The use of
* this project is subject to the terms of a license agreement to be concluded
* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
* under https://nymea.io/license
*
* GNU General Public License Usage
* Alternatively, this project may be redistributed and/or modified under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, GNU version 3. This project is distributed in the hope that it
* will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this project. If not, see <https://www.gnu.org/licenses/>.
*
* For any further details and any questions please contact us under
* contact@nymea.io or see our FAQ/Licensing Information on
* https://nymea.io/license/faq
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef LOGENGINE_H
#define LOGENGINE_H
#include "logentry.h"
#include "logfilter.h"
#include "types/event.h"
#include "types/action.h"
#include "types/browseritemaction.h"
#include "types/browseraction.h"
#include "ruleengine/rule.h"
#include "integrations/thingmanager.h"
#include <QObject>
#include <QSqlDatabase>
#include <QSqlQuery>
#include <QSqlError>
#include <QSqlRecord>
#include <QTimer>
#include <QFutureWatcher>
namespace nymeaserver {
class DatabaseJob;
class LogEntriesFetchJob;
class ThingsFetchJob;
class LogEngine: public QObject
{
Q_OBJECT
public:
LogEngine(const QString &driver, const QString &dbName, const QString &hostname = QString("127.0.0.1"), const QString &username = QString(), const QString &password = QString(), int maxDBSize = 50000, QObject *parent = nullptr);
~LogEngine();
void setThingManager(ThingManager *thingManager);
LogEntriesFetchJob *fetchLogEntries(const LogFilter &filter = LogFilter());
ThingsFetchJob *fetchThings();
bool jobsRunning() const;
void setMaxLogEntries(int maxLogEntries, int trimSize);
void clearDatabase();
void removeThingLogs(const ThingId &thingId);
void removeRuleLogs(const RuleId &ruleId);
public slots:
void logSystemEvent(const QDateTime &dateTime, bool active, Logging::LoggingLevel level = Logging::LoggingLevelInfo);
void logBrowserAction(const BrowserAction &browserAction, Logging::LoggingLevel level = Logging::LoggingLevelInfo, int errorCode = 0);
void logBrowserItemAction(const BrowserItemAction &browserItemAction, Logging::LoggingLevel level = Logging::LoggingLevelInfo, int errorCode = 0);
void logRuleTriggered(const Rule &rule);
void logRuleActiveChanged(const Rule &rule);
void logRuleEnabledChanged(const Rule &rule, const bool &enabled);
void logRuleActionsExecuted(const Rule &rule);
void logRuleExitActionsExecuted(const Rule &rule);
private slots:
void logEvent(const Event &event);
void logStateChange(Thing *thing, const StateTypeId &stateTypeId, const QVariant &value);
void logAction(const Action &action, Thing::ThingError status);
signals:
void logEntryAdded(const LogEntry &logEntry);
void logDatabaseUpdated();
void jobsRunningChanged();
private:
bool initDB(const QString &username, const QString &password);
void appendLogEntry(const LogEntry &entry);
void rotate(const QString &dbName);
bool migrateDatabaseVersion3to4();
void migrateEntries3to4();
void finalizeMigration3To4();
private slots:
void checkDBSize();
void trim();
void enqueJob(DatabaseJob *job, bool priority = false);
void processQueue();
void handleJobFinished();
private:
QSqlDatabase m_db;
QString m_username;
QString m_password;
int m_dbMaxSize;
int m_trimSize;
int m_entryCount = 0;
bool m_initialized = false;
bool m_dbMalformed = false;
ThingManager *m_thingManager = nullptr;
// When maxQueueLength is exceeded, jobs will be flagged and discarded if this source logs more events
int m_maxQueueLength;
QHash<QString, QList<DatabaseJob*>> m_flaggedJobs;
QList<DatabaseJob*> m_jobQueue;
DatabaseJob *m_currentJob = nullptr;
QFutureWatcher<DatabaseJob*> m_jobWatcher;
};
class DatabaseJob: public QObject
{
Q_OBJECT
public:
DatabaseJob(const QSqlDatabase &db, const QString &queryString, const QVariantList &bindValues = QVariantList()):
m_db(db),
m_queryString(queryString),
m_bindValues(bindValues)
{
}
QString executedQuery() const { return m_executedQuery; }
QSqlError error() const { return m_error; }
QList<QSqlRecord> results() const { return m_results; }
signals:
void finished();
private:
QSqlDatabase m_db;
QString m_queryString;
QVariantList m_bindValues;
QString m_executedQuery;
QSqlError m_error;
QList<QSqlRecord> m_results;
friend class LogEngine;
};
class LogEntriesFetchJob: public QObject
{
Q_OBJECT
public:
LogEntriesFetchJob(QObject *parent): QObject(parent) {}
QList<LogEntry> results() { return m_results; }
signals:
void finished();
private:
QList<LogEntry> m_results;
friend class LogEngine;
};
class ThingsFetchJob: public QObject
{
Q_OBJECT
public:
ThingsFetchJob(QObject *parent): QObject(parent) {}
QList<ThingId> results() { return m_results; }
signals:
void finished();
private:
QList<ThingId> m_results;
friend class LogEngine;
};
}
#endif