This moves all the things and rules logic away from NymeaCore into their respective modules where it belongs. One major change is the removal of the removePolicy functionality. This was somewhat broken as it was only working for rules but not for all the other modules like scripts, experiences etc. After an attempt to create something that works with all modules it really seemed that this does not make a lot of sence after all, given that updating rules would in most cases leave something very broken behind and removing them was the only sane thing to do. On the other hand, experience plugins may not work well with such a policy eithre as they may require to do their own special thing. So in the end the removePolicy was dropped altogether. Apps should instead figure out themselves what removal of a thing may imply and inform the user about that beforehand.
222 lines
6.7 KiB
C++
222 lines
6.7 KiB
C++
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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*
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* Copyright 2013 - 2020, nymea GmbH
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* Contact: contact@nymea.io
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*
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* This file is part of nymea.
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* This project including source code and documentation is protected by
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* copyright law, and remains the property of nymea GmbH. All rights, including
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* reproduction, publication, editing and translation, are reserved. The use of
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* this project is subject to the terms of a license agreement to be concluded
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* with nymea GmbH in accordance with the terms of use of nymea GmbH, available
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* under https://nymea.io/license
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*
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* GNU Lesser General Public License Usage
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* Alternatively, this project may be redistributed and/or modified under the
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* terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; version 3. This project is distributed in the hope that
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* it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this project. If not, see <https://www.gnu.org/licenses/>.
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*
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* For any further details and any questions please contact us under
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* contact@nymea.io or see our FAQ/Licensing Information on
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* https://nymea.io/license/faq
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*
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*!
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\class nymeaserver::RepeatingOption
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\brief Describes the repeating option of a time item.
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\ingroup rules
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\inmodule core
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The list of \l{weekDays()} can contain following values:
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\table
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\header
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\li Weekday
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\li int
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\row
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\li Monday
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\li 1
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\row
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\li Tuesday
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\li 2
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\row
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\li Wednesday
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\li 3
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\row
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\li Thursday
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\li 4
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\row
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\li Friday
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\li 5
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\row
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\li Saturday
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\li 6
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\row
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\li Sunday
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\li 7
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\endtable
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\sa Rule, TimeDescriptor
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*/
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/*! \enum nymeaserver::RepeatingOption::RepeatingMode
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This enum type specifies the mode of a \l{RepeatingOption}.
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\value RepeatingModeNone
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There is no special repeating mode. The \l{RuleEngine} will assume a daily repeating.
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\value RepeatingModeHourly
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The time item should be repeated hourly. The \l{monthDays()} and \l{weekDays()} list has to be empty.
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\value RepeatingModeDaily
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The time item should be repeated daily. The \l{monthDays()} and \l{weekDays()} list has to be empty.
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\value RepeatingModeWeekly
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The time item should be repeated weekly. A week starts at Monday. This mode needs a list of \l{weekDays()}.
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The \l{monthDays()} list has to empty.
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\value RepeatingModeMonthly
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The time item should be repeated every month. This mode needs a list of \l{monthDays()}.
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The \l{monthDays()} list has to be empty.
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\value RepeatingModeYearly
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The time item should be repeated every year. The \l{monthDays()} and \l{weekDays()} list has to be empty.
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*/
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#include "repeatingoption.h"
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#include "loggingcategories.h"
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#include <QDateTime>
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/*! Constructs an empty \l{RepeatingOption}. */
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RepeatingOption::RepeatingOption() :
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m_mode(RepeatingModeNone)
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{
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}
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/*! Constructs a \l{RepeatingOption} with the given \a mode, \a weekDays list and \a monthDays list. */
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RepeatingOption::RepeatingOption(const RepeatingMode &mode, const QList<int> &weekDays, const QList<int> &monthDays) :
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m_mode(mode),
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m_weekDays(weekDays),
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m_monthDays(monthDays)
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{
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}
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/*! Returns the mode of this \l{RepeatingOption}. */
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RepeatingOption::RepeatingMode RepeatingOption::mode() const
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{
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return m_mode;
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}
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void RepeatingOption::setMode(RepeatingOption::RepeatingMode mode)
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{
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m_mode = mode;
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}
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/*! Returns the list of week days on which this \l{RepeatingOption} should be valid. */
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QList<int> RepeatingOption::weekDays() const
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{
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return m_weekDays;
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}
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void RepeatingOption::setWeekDays(const QList<int> &weekDays)
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{
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m_weekDays = weekDays;
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}
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/*! Returns the list of month days on which this \l{RepeatingOption} should be valid. */
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QList<int> RepeatingOption::monthDays() const
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{
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return m_monthDays;
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}
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void RepeatingOption::setMonthDays(const QList<int> &monthDays)
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{
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m_monthDays = monthDays;
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}
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/*! Returns true if this \l{RepeatingOption} is empty. */
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bool RepeatingOption::isEmtpy() const
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{
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return m_mode == RepeatingModeNone && m_weekDays.isEmpty() && m_monthDays.isEmpty();
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}
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/*! Returns true if this \l{RepeatingOption} is valid. */
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bool RepeatingOption::isValid() const
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{
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// Validate weekdays range
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foreach (const uint &weekDay, m_weekDays) {
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if (weekDay <= 0 || weekDay > 7) {
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return false;
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}
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}
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// Validate monthdays range
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foreach (const uint &monthDay, m_monthDays) {
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if (monthDay <= 0 || monthDay > 31) {
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return false;
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}
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}
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// Validate the lists
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switch (m_mode) {
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case RepeatingModeNone:
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return m_weekDays.isEmpty() && m_monthDays.isEmpty();
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case RepeatingModeHourly:
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return m_weekDays.isEmpty() && m_monthDays.isEmpty();
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case RepeatingModeDaily:
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return m_weekDays.isEmpty() && m_monthDays.isEmpty();
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case RepeatingModeWeekly:
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return !m_weekDays.isEmpty() && m_monthDays.isEmpty();
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case RepeatingModeMonthly:
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return m_weekDays.isEmpty() && !m_monthDays.isEmpty();
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case RepeatingModeYearly:
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return m_weekDays.isEmpty() && m_monthDays.isEmpty();
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default:
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return false;
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}
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}
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/*! Returns true if the week day of the given \a dateTime matches this \l{RepeatingOption}. */
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bool RepeatingOption::evaluateWeekDay(const QDateTime &dateTime) const
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{
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// If there is no weekday specified it's always true
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if (m_weekDays.isEmpty())
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return true;
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// Check if dateTime week day matches one of the specified week days
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if (m_weekDays.contains(dateTime.date().dayOfWeek()))
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return true;
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return false;
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}
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/*! Returns true if the month day of the given \a dateTime matches this \l{RepeatingOption}. */
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bool RepeatingOption::evaluateMonthDay(const QDateTime &dateTime) const
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{
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// If there is no month days specified it's always true
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if (m_monthDays.isEmpty())
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return true;
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// Check if dateTime month day matches one of the specified month days
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if (m_monthDays.contains(dateTime.date().day()))
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return true;
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return false;
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}
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/*! Print a RepeatingOption to QDebug. */
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QDebug operator<<(QDebug dbg, const RepeatingOption &repeatingOption)
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{
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QDebugStateSaver saver(dbg);
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dbg.nospace() << "RepeatingOption(Mode:" << repeatingOption.mode() << ", Monthdays:" << repeatingOption.monthDays() << "Weekdays:" << repeatingOption.weekDays() << ")";
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return dbg;
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}
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