#ifndef RULEENGINE_H #define RULEENGINE_H #include "rule.h" #include "trigger.h" #include #include #include class RuleEngine : public QObject { Q_OBJECT public: enum RuleError { RuleErrorNoError, RuleErrorRuleNotFound, RuleErrorDeviceNotFound, RuleErrorTriggerTypeNotFound }; explicit RuleEngine(QObject *parent = 0); QList evaluateTrigger(const Trigger &trigger); RuleError addRule(const Trigger &trigger, const QList &actions); RuleError addRule(const Trigger &trigger, const QList states, const QList &actions); QList rules() const; RuleError removeRule(const QUuid &ruleId); signals: void ruleAdded(const QUuid &ruleId); void ruleRemoved(const QUuid &ruleId); private: QList m_rules; }; #endif // RULEENGINE_H