#ifndef SCRIPTSTATE_H #define SCRIPTSTATE_H #include #include #include #include "devices/devicemanager.h" #include "devices/deviceactioninfo.h" namespace nymeaserver { class ScriptState : public QObject, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(QString deviceId READ deviceId WRITE setDeviceId NOTIFY deviceIdChanged) Q_PROPERTY(QString stateTypeId READ stateTypeId WRITE setStateTypeId NOTIFY stateTypeIdChanged) Q_PROPERTY(QString stateName READ stateName WRITE setStateName NOTIFY stateNameChanged) Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged) public: explicit ScriptState(QObject *parent = nullptr); void classBegin() override; void componentComplete() override; QString deviceId() const; void setDeviceId(const QString &deviceId); QString stateTypeId() const; void setStateTypeId(const QString &stateTypeId); QVariant value() const; void setValue(const QVariant &value); public slots: void store(); void restore(); signals: void deviceIdChanged(); void stateTypeIdChanged(); void stateNameChanged(); void valueChanged(); private slots: void onDeviceStateChanged(Device *device, const StateTypeId &stateTypeId); private: DeviceManager *m_deviceManager = nullptr; QString m_deviceId; QString m_stateTypeId; DeviceActionInfo *m_pendingActionInfo = nullptr; QVariant m_valueCache; QVariant m_valueStore; }; } #endif // SCRIPTSTATE_H