/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright 2013 - 2022, nymea GmbH * Contact: contact@nymea.io * * This file is part of nymea. * This project including source code and documentation is protected by * copyright law, and remains the property of nymea GmbH. All rights, including * reproduction, publication, editing and translation, are reserved. The use of * this project is subject to the terms of a license agreement to be concluded * with nymea GmbH in accordance with the terms of use of nymea GmbH, available * under https://nymea.io/license * * GNU General Public License Usage * Alternatively, this project may be redistributed and/or modified under the * terms of the GNU General Public License as published by the Free Software * Foundation, GNU version 3. This project is distributed in the hope that it * will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. * * You should have received a copy of the GNU General Public License along with * this project. If not, see . * * For any further details and any questions please contact us under * contact@nymea.io or see our FAQ/Licensing Information on * https://nymea.io/license/faq * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef SCRIPTINTERFACESTATE_H #define SCRIPTINTERFACESTATE_H #include #include #include #include "types/state.h" #include "integrations/thingmanager.h" namespace nymeaserver { namespace scriptengine { class ScriptParams; class ScriptInterfaceState: public QObject, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(QString interfaceName READ interfaceName WRITE setInterfaceName NOTIFY interfaceNameChanged) Q_PROPERTY(QString stateName READ stateName WRITE setStateName NOTIFY stateNameChanged) public: ScriptInterfaceState(QObject *parent = nullptr); void classBegin() override; void componentComplete() override; QString interfaceName() const; void setInterfaceName(const QString &interfaceName); QString stateName() const; void setStateName(const QString &stateName); private slots: void onStateChanged(Thing *thing, const StateTypeId &stateTypeId, const QVariant &value); signals: void interfaceNameChanged(); void stateNameChanged(); void stateChanged(const QString &thingId, const QVariant &value); private: ThingManager *m_thingManager = nullptr; QString m_interfaceName; QString m_stateName; }; } } #endif // SCRIPTINTERFACESTATE_H