#ifndef SCRIPTSTATE_H #define SCRIPTSTATE_H #include #include #include #include "devices/devicemanager.h" #include "devices/deviceactioninfo.h" namespace nymeaserver { class ScriptState : public QObject, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(QString deviceId READ deviceId WRITE setDeviceId NOTIFY deviceIdChanged) Q_PROPERTY(QString stateTypeId READ stateTypeId WRITE setStateTypeId NOTIFY stateTypeChanged) Q_PROPERTY(QString stateName READ stateName WRITE setStateName NOTIFY stateTypeChanged) Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged) Q_PROPERTY(QVariant minimumValue READ minimumValue NOTIFY stateTypeChanged) Q_PROPERTY(QVariant maximumValue READ maximumValue NOTIFY stateTypeChanged) public: explicit ScriptState(QObject *parent = nullptr); void classBegin() override; void componentComplete() override; QString deviceId() const; void setDeviceId(const QString &deviceId); QString stateTypeId() const; void setStateTypeId(const QString &stateTypeId); QString stateName() const; void setStateName(const QString &stateName); QVariant value() const; void setValue(const QVariant &value); QVariant minimumValue() const; QVariant maximumValue() const; public slots: void store(); void restore(); signals: void deviceIdChanged(); void stateTypeChanged(); void valueChanged(); private slots: void onDeviceStateChanged(Device *device, const StateTypeId &stateTypeId); private: DeviceManager *m_deviceManager = nullptr; QString m_deviceId; QString m_stateTypeId; QString m_stateName; DeviceActionInfo *m_pendingActionInfo = nullptr; QVariant m_valueCache; QVariant m_valueStore; }; } #endif // SCRIPTSTATE_H