#ifndef SCRIPTENGINE_H #define SCRIPTENGINE_H #include #include #include #include "devices/devicemanager.h" #include "script.h" namespace nymeaserver { class ScriptEngine : public QObject { Q_OBJECT public: enum ScriptError { ScriptErrorNoError, ScriptErrorScriptNotFound, ScriptErrorInvalidScript, ScriptErrorHardwareFailure }; Q_ENUM(ScriptError) enum ScriptMessageType { ScriptMessageTypeLog, ScriptMessageTypeWarning }; Q_ENUM(ScriptMessageType) struct AddScriptReply { ScriptError scriptError; QStringList errors; Script script; }; struct EditScriptReply { ScriptError scriptError; QStringList errors; }; struct GetScriptReply { ScriptError scriptError; QByteArray content; }; explicit ScriptEngine(DeviceManager *deviceManager, QObject *parent = nullptr); ~ScriptEngine(); Scripts scripts(); GetScriptReply scriptContent(const QUuid &id); AddScriptReply addScript(const QString &name, const QByteArray &content); ScriptError renameScript(const QUuid &id, const QString &name); EditScriptReply editScript(const QUuid &id, const QByteArray &content); ScriptError removeScript(const QUuid &id); signals: void scriptAdded(const Script &script); void scriptRemoved(const QUuid &id); void scriptChanged(const Script &script); void scriptRenamed(const Script &script); void scriptConsoleMessage(const QUuid &scriptId, ScriptMessageType type, const QString &message); private: void loadScripts(); bool loadScript(Script *script); void unloadScript(Script *script); QString baseName(const QUuid &id); void onScriptMessage(QtMsgType type, const QMessageLogContext &context, const QString &message); private: DeviceManager *m_deviceManager = nullptr; QQmlEngine *m_engine = nullptr; QHash m_scripts; static QtMessageHandler s_upstreamMessageHandler; static QList s_engines; static void logMessageHandler(QtMsgType type, const QMessageLogContext &context, const QString &message); }; } #endif // SCRIPTENGINE_H