// SPDX-License-Identifier: LGPL-3.0-or-later /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2013 - 2024, nymea GmbH * Copyright (C) 2024 - 2025, chargebyte austria GmbH * * This file is part of nymea. * * nymea is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * nymea is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with nymea. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "thingdiscoveryinfo.h" #include "thingmanager.h" #include Q_DECLARE_LOGGING_CATEGORY(dcIntegrations) ThingDiscoveryInfo::ThingDiscoveryInfo(const ThingClassId &thingClassId, const ParamList ¶ms, ThingManager *thingManager, quint32 timeout): QObject(thingManager), m_thingClassId(thingClassId), m_params(params), m_thingManager(thingManager) { connect(this, &ThingDiscoveryInfo::finished, this, &ThingDiscoveryInfo::deleteLater, Qt::QueuedConnection); // TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there // That will badly break the ABI, so copy/pasting this for now. if (timeout > 0) { QTimer::singleShot(timeout, this, [this] { // It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout // but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up // this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted() // signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not // expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting. if (!m_finished) { emit aborted(); // Also it could happen the plugin calls finish() *in* the aborted() signal, in which case // we don't want to call finish() here now to not print a warning about duplicate finished calls if (!m_finished) { finish(Thing::ThingErrorTimeout); } } }); } } ThingClassId ThingDiscoveryInfo::thingClassId() const { return m_thingClassId; } ParamList ThingDiscoveryInfo::params() const { return m_params; } bool ThingDiscoveryInfo::isFinished() const { return m_finished; } Thing::ThingError ThingDiscoveryInfo::status() const { return m_status; } void ThingDiscoveryInfo::addThingDescriptor(const ThingDescriptor &thingDescriptor) { m_thingDescriptors.append(thingDescriptor); } void ThingDiscoveryInfo::addThingDescriptors(const ThingDescriptors &thingDescriptors) { m_thingDescriptors.append(thingDescriptors); } ThingDescriptors ThingDiscoveryInfo::thingDescriptors() const { return m_thingDescriptors; } QString ThingDiscoveryInfo::displayMessage() const { return m_displayMessage; } QString ThingDiscoveryInfo::translatedDisplayMessage(const QLocale &locale) { if (!m_thingManager) { return m_displayMessage; } ThingClass thingClass = m_thingManager->findThingClass(m_thingClassId); return m_thingManager->translate(thingClass.pluginId(), m_displayMessage.toUtf8(), locale); } void ThingDiscoveryInfo::finish(Thing::ThingError status, const QString &displayMessage) { if (m_finished) { qCWarning(dcIntegrations()) << "ThingDiscoveryInfo::finish() called on an already finished object."; return; } m_finished = true; m_status = status; m_displayMessage = displayMessage; staticMetaObject.invokeMethod(this, "finished", Qt::QueuedConnection); }