/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2017 Simon Stürz * * * * This file is part of guh. * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; If not, see * * . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "hardwareresource.h" #include "guhsettings.h" #include "hardwaremanager.h" HardwareResource::HardwareResource(const Type &hardwareReourceType, QObject *parent) : QObject(parent), m_hardwareReourceType(hardwareReourceType) { // TODO: load if hardware resource is enabled or not } bool HardwareResource::available() const { return m_available; } bool HardwareResource::enabled() const { return m_enabled; } HardwareResource::Type HardwareResource::hardwareReourceType() const { return m_hardwareReourceType; } void HardwareResource::setEnabled(const bool &enabled) { // TODO: save this information to settings m_enabled = enabled; emit enabledChanged(m_enabled); } void HardwareResource::setAvailable(const bool &available) { m_available = available; emit availableChanged(m_available); }