// SPDX-License-Identifier: LGPL-3.0-or-later /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Copyright (C) 2013 - 2024, nymea GmbH * Copyright (C) 2024 - 2025, chargebyte austria GmbH * * This file is part of nymea. * * nymea is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * nymea is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with nymea. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef SCRIPTSTATE_H #define SCRIPTSTATE_H #include #include #include #include "integrations/thingmanager.h" #include "integrations/thingactioninfo.h" class Logger; namespace nymeaserver { namespace scriptengine { class ScriptState : public QObject, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) Q_PROPERTY(QString thingId READ thingId WRITE setThingId NOTIFY thingIdChanged) Q_PROPERTY(QString deviceId READ thingId WRITE setThingId NOTIFY thingIdChanged) // DEPRECATED Q_PROPERTY(QString stateTypeId READ stateTypeId WRITE setStateTypeId NOTIFY stateTypeChanged) Q_PROPERTY(QString stateName READ stateName WRITE setStateName NOTIFY stateTypeChanged) Q_PROPERTY(QVariant value READ value WRITE setValue NOTIFY valueChanged) Q_PROPERTY(QVariant minimumValue READ minimumValue NOTIFY stateTypeChanged) Q_PROPERTY(QVariant maximumValue READ maximumValue NOTIFY stateTypeChanged) public: explicit ScriptState(QObject *parent = nullptr); void classBegin() override; void componentComplete() override; QString thingId() const; void setThingId(const QString &thingId); QString stateTypeId() const; void setStateTypeId(const QString &stateTypeId); QString stateName() const; void setStateName(const QString &stateName); QVariant value() const; void setValue(const QVariant &value); QVariant minimumValue() const; QVariant maximumValue() const; public slots: void store(); void restore(); signals: void thingIdChanged(); void stateTypeChanged(); void valueChanged(); private slots: void onThingStateChanged(Thing *thing, const StateTypeId &stateTypeId); void connectToThing(); private: ThingManager *m_thingManager = nullptr; Logger *m_logger = nullptr; QUuid m_scriptId; QString m_thingId; QString m_stateTypeId; QString m_stateName; ThingActionInfo *m_pendingActionInfo = nullptr; QVariant m_valueCache; QVariant m_valueStore; QMetaObject::Connection m_connection; }; } } #endif // SCRIPTSTATE_H