Merge PR #558: Fix a potential info->aborted() call after the plugin called info->finish()
This commit is contained in:
commit
264b0362f6
@ -43,11 +43,22 @@ BrowserActionInfo::BrowserActionInfo(Thing *thing, ThingManager *thingManager, c
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{
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connect(this, &BrowserActionInfo::finished, this, &BrowserActionInfo::deleteLater, Qt::QueuedConnection);
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// TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there
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// That will badly break the ABI, so copy/pasting this for now.
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if (timeout > 0) {
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QTimer::singleShot(timeout, this, [this] {
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emit aborted();
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// It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout
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// but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up
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// this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted()
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// signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not
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// expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting.
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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emit aborted();
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// Also it could happen the the plugin calls finish() *in* the aborted() signal, in which case
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// we don't want to call finish() here now to not print a warning about duplicate finished calls
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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}
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}
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});
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}
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@ -44,11 +44,22 @@ BrowseResult::BrowseResult(Thing *thing, ThingManager *thingManager, const QStri
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{
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connect(this, &BrowseResult::finished, this, &BrowseResult::deleteLater, Qt::QueuedConnection);
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// TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there
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// That will badly break the ABI, so copy/pasting this for now.
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if (timeout > 0) {
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QTimer::singleShot(timeout, this, [this] {
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emit aborted();
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// It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout
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// but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up
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// this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted()
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// signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not
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// expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting.
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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emit aborted();
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// Also it could happen the the plugin calls finish() *in* the aborted() signal, in which case
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// we don't want to call finish() here now to not print a warning about duplicate finished calls
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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}
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}
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});
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}
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@ -43,11 +43,22 @@ BrowserItemActionInfo::BrowserItemActionInfo(Thing *thing, ThingManager *thingMa
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{
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connect(this, &BrowserItemActionInfo::finished, this, &BrowserItemActionInfo::deleteLater, Qt::QueuedConnection);
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// TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there
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// That will badly break the ABI, so copy/pasting this for now.
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if (timeout > 0) {
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QTimer::singleShot(timeout, this, [this] {
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emit aborted();
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// It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout
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// but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up
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// this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted()
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// signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not
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// expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting.
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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emit aborted();
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// Also it could happen the the plugin calls finish() *in* the aborted() signal, in which case
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// we don't want to call finish() here now to not print a warning about duplicate finished calls
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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}
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}
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});
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}
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@ -44,11 +44,22 @@ BrowserItemResult::BrowserItemResult(Thing *thing, ThingManager *thingManager, c
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{
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connect(this, &BrowserItemResult::finished, this, &BrowserItemResult::deleteLater, Qt::QueuedConnection);
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// TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there
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// That will badly break the ABI, so copy/pasting this for now.
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if (timeout > 0) {
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QTimer::singleShot(timeout, this, [this] {
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emit aborted();
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// It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout
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// but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up
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// this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted()
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// signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not
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// expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting.
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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emit aborted();
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// Also it could happen the the plugin calls finish() *in* the aborted() signal, in which case
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// we don't want to call finish() here now to not print a warning about duplicate finished calls
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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}
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}
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});
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}
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@ -44,11 +44,22 @@ ThingActionInfo::ThingActionInfo(Thing *thing, const Action &action, ThingManage
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{
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connect(this, &ThingActionInfo::finished, this, &ThingActionInfo::deleteLater, Qt::QueuedConnection);
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// TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there
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// That will badly break the ABI, so copy/pasting this for now.
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if (timeout > 0) {
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QTimer::singleShot(timeout, this, [this] {
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emit aborted();
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// It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout
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// but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up
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// this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted()
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// signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not
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// expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting.
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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emit aborted();
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// Also it could happen the the plugin calls finish() *in* the aborted() signal, in which case
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// we don't want to call finish() here now to not print a warning about duplicate finished calls
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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}
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}
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});
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}
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@ -43,11 +43,22 @@ ThingDiscoveryInfo::ThingDiscoveryInfo(const ThingClassId &thingClassId, const P
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{
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connect(this, &ThingDiscoveryInfo::finished, this, &ThingDiscoveryInfo::deleteLater, Qt::QueuedConnection);
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// TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there
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// That will badly break the ABI, so copy/pasting this for now.
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if (timeout > 0) {
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QTimer::singleShot(timeout, this, [this] {
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emit aborted();
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// It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout
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// but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up
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// this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted()
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// signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not
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// expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting.
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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emit aborted();
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// Also it could happen the the plugin calls finish() *in* the aborted() signal, in which case
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// we don't want to call finish() here now to not print a warning about duplicate finished calls
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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}
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}
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});
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}
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@ -46,11 +46,22 @@ ThingPairingInfo::ThingPairingInfo(const PairingTransactionId &pairingTransactio
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{
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connect(this, &ThingPairingInfo::finished, this, &ThingPairingInfo::deleteLater, Qt::QueuedConnection);
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// TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there
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// That will badly break the ABI, so copy/pasting this for now.
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if (timeout > 0) {
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QTimer::singleShot(timeout, this, [this] {
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emit aborted();
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// It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout
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// but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up
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// this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted()
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// signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not
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// expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting.
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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emit aborted();
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// Also it could happen the the plugin calls finish() *in* the aborted() signal, in which case
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// we don't want to call finish() here now to not print a warning about duplicate finished calls
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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}
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}
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});
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}
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@ -44,11 +44,22 @@ ThingSetupInfo::ThingSetupInfo(Thing *thing, ThingManager *thingManager, quint32
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{
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connect(this, &ThingSetupInfo::finished, this, &ThingSetupInfo::deleteLater, Qt::QueuedConnection);
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// TODO 2.0: Create a base class and move this finished() of all Info classes logic handling there
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// That will badly break the ABI, so copy/pasting this for now.
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if (timeout > 0) {
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QTimer::singleShot(timeout, this, [this] {
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emit aborted();
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// It can happen that a plugin calls finish() in a slot which normally would be dispatched before the timeout
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// but due to high system load the slot is invoked only after the timeout. This in turn would cause Qt to also queue up
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// this timeout slot and by the time the system processes slots, the plugin comes in first and we'd fire an aborted()
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// signal in the plugin after it called finish(), potentially badly breaking the plugin as a plugin developer would not
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// expect this to happen. So we'll have to verify here that the plugin did not finish() by now before aborting.
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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emit aborted();
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// Also it could happen the the plugin calls finish() *in* the aborted() signal, in which case
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// we don't want to call finish() here now to not print a warning about duplicate finished calls
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if (!m_finished) {
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finish(Thing::ThingErrorTimeout);
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}
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}
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});
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}
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